+Loonwatcher Posted July 29, 2014 Share Posted July 29, 2014 Recently finished a cartridge using the Wherigo Builder. Everything runs smoothly in the Emulator. In the field, the lead-in message or dialogue as the player enters a zone is momentarily displayed (I'd say about 1 second), then the screen goes right to the input question, which runs just fine. This is the same for every zone. Any ideas.? (Can't attach the .lua file - sorry) LW Quote Link to comment
+charlenni Posted July 29, 2014 Share Posted July 29, 2014 Did you use the dialog and the input in the same function? If yes, than the dialog is removed by the upcoming input. Wherigo is event driven and only one dialog/messageboxinput can be on the screen. Quote Link to comment
+jonny65 Posted July 29, 2014 Share Posted July 29, 2014 The input call must be placed IN the "On clicked" event of the message box, NOT after it. Quote Link to comment
+Loonwatcher Posted July 29, 2014 Author Share Posted July 29, 2014 Not sure what you mean. Essentially, here is my sequence of actions/commands when a player enters a zone: - show dialogue/message - show item visible - set task visible and true - get player input It works fine in the emulator. Cartridge is on Wherigo page: A Maxville Adventure Sent .lua and gwz files to Charlinni. (I had dealt with him a few weeks ago with the original cartridge). Quote Link to comment
+jonny65 Posted July 29, 2014 Share Posted July 29, 2014 Thats what I mean. But I think you use the old GC builder...hardcore programming Quote Link to comment
+Loonwatcher Posted July 29, 2014 Author Share Posted July 29, 2014 Super answer! Thank you! How do I find the "on click" command in the Groundspeak Builder? Is there a more recent version than the one I am presently using? Would the "on click" be the same as using button script? If I need to, I could convert everything to Earwhigo ... I am familiar with this tool also, but you still need to finish up with the GS Builder, don't you? Greetings from Eastern Ontario. LW Quote Link to comment
+Loonwatcher Posted July 30, 2014 Author Share Posted July 30, 2014 Hi. Rewrote the cartridge using Urwigo (uploaded the lua file). Will see in a test run tomorrow how it works out. Quote Link to comment
Ranger Fox Posted July 30, 2014 Share Posted July 30, 2014 By the way, what you needed from Groundspeak's builder is that "script to run when button is clicked" section. When you put the text for your message, there's a button below it called "Script (0)" or something close to that name. That's where you needed to put the input. It's good you decided to try a more up to date builder! Quote Link to comment
+Loonwatcher Posted July 31, 2014 Author Share Posted July 31, 2014 Cache was published today at GC. Here's what I did ... temporarily. I shortened my entry dialogue to make it one message only. Inserted this new message in the text box for question and tied teh question at the end. So now I, when the player enters the zone, he can read the description as intended and answer the question, all on the same screen. (Yes, I deleted the dialogue/message command when player enters zone). This seems to work just fine. I promise that I'll use either Earwigo or Urwigo for my next cartridges. (Urwigo file sent to Jonny65). Thanks to Dirk, Jonny and Ranger for your time and patience working with me through this. Hope to someday meet you on the trails. Greetings from Canada. LW Quote Link to comment
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