+Confucius' Cat Posted September 21, 2014 Share Posted September 21, 2014 I'm sure there's a happy medium that doesn't involve mandatory lessons and licenses but also makes it as easy as possible to read and understand. People are lazy, so design interfaces so that the path of least resistance takes them through a basic tutorial and offers more to those that want it. Ultimately if people are intent on stealing caches and travel bugs (as opposed to not understanding what they are there for) there's virtually nothing that can be done about it, but it makes sense to at least offer information to the people who would be tagged as "thieves" based on nothing more than misunderstanding the game. If the idea is to "take something, and leave something of comparable value" how is the newbie cacher supposed to know that the Happy Meal toy with the funny metal tag on it isn't a trade item to take home for their kids? Excellent post in its entirety. I would like to respond only to the last paragraph. I think you have correctly categorised the issue: "misunderstanding the game." I seriously doubt there is any malicious intent in this issue. The problem in education in any sense is how to make it happen. My "blanket statement" that "no one reads anything" is of course, hyperbole. (You knew that, LOL) But the poinbt is entirely accurate as you acknowledge- "People are lazy, so design interfaces so that the path of least resistance..." That "path" has to be mandatory entered upon loading the app for the first time. But still, you can't make anyone read or even look at a video. Without some kind of test, it will be treated by most exactly like the privacy statement- click the box and move on. At least if the tutorial ran automatically, SOME people who might not understand, would. Pretty simple fix for a lot of it. Quote Link to comment
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