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Cartridge shuts down Oregon


Zorkan_Heneron

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Not sure if anyone can help me.

 

My cartridge shuts down the Oregon 450 after going through a few zones. It works great in the emulator and my PPC. It doesn't seem to be any specific event or action that does it, I can just be walking from one zone to another.

 

I have gone through all my picture files and they are the correct width or smaller, I have no more then 6 active zones at any given time and only 3 when there is any activity inside a zone. When the cartridge is running it seems to flow well with no significant lag. There are about 15 items in the inventory, potions, armor, weapons and such, not sure if that is a problem. In my coding I have strived to remove stuff before adding, deactivating zone before activating new ones etc.

 

I've read in other posts that the number of items, zones, characters, timers, variables etc. doesn't matter as long as their managed.

 

I have:

Zones 42 no more then 6 active at any time.

Items about 200

Characters 15

Timers 4

Variables 85

Media 78

Inputs 66

 

Any help would be appreciated. There has been a few hours gone into this and I sure would like to get it going with the Garmin.

 

Thanks in advance.

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Make sure the Oregon doesn't show an input on enter/proximity, recalculate your position a few times, put you out then in the zone again, and try to show the input. Having an input (perhaps even a message box, but I'm not sure) appear over top of an active one will shut down the device. This is one of the usual mistakes people make when dealing with Garmin's version of the Wherigo Player.

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Make sure the Oregon doesn't show an input on enter/proximity, recalculate your position a few times, put you out then in the zone again, and try to show the input. Having an input (perhaps even a message box, but I'm not sure) appear over top of an active one will shut down the device. This is one of the usual mistakes people make when dealing with Garmin's version of the Wherigo Player.

Thanks for the responses. My timers are in whole seconds. I have message boxes coming up upon entry, but no inputs. Sometimes it shuts off between zones like 100 ft from a zone. Once it shuts down the first time and I restart from the saved game it shuts off within seconds of loading the saved game. The screen just seems to fade away slowly.

 

Bob

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I wonder if the cartridge is just too much for the resource-starved Oregon to handle. Perhaps an out of memory exception causes it to shut down. I've heard reports of other, much less grand cartridges shutting down the GPSr. One of the cartridges I built in 2008 while I was testing the limits of Wherigo managed to slow the Oregon down quite a bit. I was moving two zones every couple seconds. While that was going on, subsequent message boxes in a dialog took upwards of a minute before the next one loaded.

 

When your Oregon shuts off, it's never quite in the same place in your cartridge?

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I wonder if the cartridge is just too much for the resource-starved Oregon to handle. Perhaps an out of memory exception causes it to shut down. I've heard reports of other, much less grand cartridges shutting down the GPSr. One of the cartridges I built in 2008 while I was testing the limits of Wherigo managed to slow the Oregon down quite a bit. I was moving two zones every couple seconds. While that was going on, subsequent message boxes in a dialog took upwards of a minute before the next one loaded.

 

When your Oregon shuts off, it's never quite in the same place in your cartridge?

 

Yes, the Oregon shuts down in different places in the cartridge.

 

The concept of the cartridge is the player is in a "room" with 6 zones in it, like a hexagon. There are a total of 7 "rooms", a center one and 6 surrounding ones. The player is free to roam around to whichever Zone they want. The 6 zones are all active until the player goes into a zone. Then I deactivate the farthest zones and only keep the current zone and the two other zones nearest it active, total 3.

 

When I first did the cartridge, I kept all the zones active, but it slowed the message boxes from appearing for up to a minute, so I decided to trim down the active zones while "doing stuff" in the zones. Most of the zones have 2 or 3 items to deal with, a bookcase to search or a door to get opened, maybe a character to talk to.

 

If the player decides to go into the next "room" by opening a door, I deactivate the former "room's" zones and then activate the zone they are going into, again attempting to minimize active zones open. I've been able to field test getting into other rooms and it went ok. It just seems to shut down at random, even without doing anything except walking to a new zone. When it is working, the flow seems fine and the processing goes fairly quickly. It makes it through some of the more complex areas, but then shuts down on a simple thing like "search" button.

 

The cartridge works great on a PPC and I'd hate to have to Dummy down the cartridge to work on the Oregon. I'm thinking of just releasing it to work with PPCs but not sure how many cachers would lose out on the cartridge. I'm also leery of that because I had another cartridge that worked on IPhone until the ios 6 came out and it didn't work anymore(but that's another topic).

 

Sorry for my long windedness, and thanks for any help you can provide.

 

Bob

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Thanks jonny65 I had a look at the log file and this was it for the last 2 times I was out:

 

INFO [Engine]: Logging level changed from 2 to 3

Tue May 7 11:01:54 2013 INFO [Engine]: Logging level changed from 2 to 3

Tue May 7 11:16:25 2013 INFO [Engine]: Logging level changed from 2 to 3

Tue May 7 11:34:02 2013 INFO [Engine]: Logging level changed from 2 to 3

Tue May 7 11:35:38 2013 INFO [Engine]: Logging level changed from 2 to 3

Tue May 7 11:40:18 2013 INFO [Engine]: Logging level changed from 2 to 3

Tue May 7 11:44:35 2013 INFO [Engine]: Logging level changed from 2 to 3

Tue May 7 11:46:33 2013 INFO [Engine]: Logging level changed from 2 to 3

Thu May 9 15:49:44 2013 INFO [Engine]: Logging level changed from 2 to 3

Thu May 9 15:50:05 2013 INFO [Engine]: Logging level changed from 2 to 3

Thu May 9 16:10:57 2013 INFO [Engine]: Logging level changed from 2 to 3

Thu May 9 16:12:11 2013 INFO [Engine]: Logging level changed from 2 to 3

 

Don't know what that means.

 

I could not find a GWL file for this cartridge in the Saves folder.

 

Bob

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How much processing is done inside your timers? Your problem could be that one timer doesn't finish, before it fires the next time. My suggestion would be to trigger the timers less often, and see if that makes the Oregon less crash-prone.

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I could not find a GWL file for this cartridge in the Saves folder.

 

Really ? Thats strange. When you connect the oregon to the computer with an usb cable, you have a new removable drive.

In the root there is a directory "Wherigo" in which the cartidges are stored. In these directory there are 2 folders "Logs" and "Saves". In "Saves" there are all saved games and the logs too. Are there only .sav files or perhaps nothing ? Really strange. Or prolong the intervall of the timer, for example not each 1 second but 3 seconds.

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I could not find a GWL file for this cartridge in the Saves folder.

 

Really ? Thats strange. When you connect the oregon to the computer with an usb cable, you have a new removable drive.

In the root there is a directory "Wherigo" in which the cartidges are stored. In these directory there are 2 folders "Logs" and "Saves". In "Saves" there are all saved games and the logs too. Are there only .sav files or perhaps nothing ? Really strange. Or prolong the intervall of the timer, for example not each 1 second but 3 seconds.

 

I found that strange also. There are GWL files for all the other cartridges I've played but not for this one. There is a GWS file but I don't know how to open it.

 

As far as the timers, so far in the testing there was only one going and it was set to interval for 1200 seconds. The timer triggers a decrement in a variable. I'm going to remove the timer and test and see what happens.

 

Thanks again for everyone's help

Bob

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I could not find a GWL file for this cartridge in the Saves folder.

 

Really ? Thats strange. ...

 

Have you enabled the log functionality for the cartridge? In Earwigo you have to set a switch ("Use logging when playing cartridge") post-578575-067598300 1368361925_thumb.png on the main cartridge tab to do so.

Edited by Geo-Magician
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I could not find a GWL file for this cartridge in the Saves folder.

 

Really ? Thats strange. ...

 

Have you enabled the log functionality for the cartridge? In Earwigo you have to set a switch ("Use logging when playing cartridge") on the main cartridge tab to do so.

 

Thanks. I've set that and will be testing shortly.

 

Bob

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Ok, I went out and retested with the timers shut down and the "enable logging" function on and pretty much the same thing. It shut down walking from one zone to another. The GWL File shows some standard stuff in it leading up to the shutdown, leaving proximity to zone A, Leaving distance to zone A, then the shutdown and then the start up from the saved game.

 

What bugs me is the cartridge worked fine on the initial first test. I haven't made it more complex, just bigger, more zones, more items.

 

I'm thinking of borrowing a buddy's gps and see what happens with theirs.

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Ok, I went out and retested with the timers shut down and the "enable logging" function on and pretty much the same thing. It shut down walking from one zone to another. The GWL File shows some standard stuff in it leading up to the shutdown, leaving proximity to zone A, Leaving distance to zone A, then the shutdown and then the start up from the saved game.

 

Can you post the log so we can have a look at what is going on? It might be that someone here can spot something in the cartridge that is known to cause trouble.

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Ok, I went out and retested with the timers shut down and the "enable logging" function on and pretty much the same thing. It shut down walking from one zone to another. The GWL File shows some standard stuff in it leading up to the shutdown, leaving proximity to zone A, Leaving distance to zone A, then the shutdown and then the start up from the saved game.

 

Can you post the log so we can have a look at what is going on? It might be that someone here can spot something in the cartridge that is known to cause trouble.

 

Thanks Geo-Magician. I tried uploading the file but the site won't let me so here is all the GWL File. There is a lot of placing of items in the first half and near the end you can see where the cartridge was restored from the save a couple of times. It first shut down as I was about 80 ft from B North or within it's proximity. All activity starts "upon entry" to zones.

Thanks for any help you can give.

 

Bob

 

20130513145532|0.00000|0.00000|0.000|0.000|Engine Version 2.11, Player Name: Builder, Device ID: 3801062377

20130513145532|0.00000|0.00000|0.000|0.000|ZCartridge:Start - Downloaded Sun May 12 08:23:46 2013

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add My Hit Points

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added My Hit Points

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add My Gold Pieces

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added My Gold Pieces

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Desk Moved C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Desk Moved C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Bookcase Moved C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Bookcase Moved C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Pedistal Moved C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Pedistal Moved C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked in Drawer 1 C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked in Drawer 1 C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked Drawer 2 C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked Drawer 2 C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Drawer 3 C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Drawer 3 C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Bookcase C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Bookcase C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door North C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door North C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door North East C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door North East C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door South West C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door South West C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door Opened South West C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door Opened South West C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door opened South East C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door opened South East C

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec SOH 1

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec SOH 1

20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec SOH 2

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec SOH 2

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Potion of Healing A1

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Potion of Healing A1

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Potion of Healing A2

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Potion of Healing A2

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Bow and Arrow

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Bow and Arrow

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Leather Armor

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Leather Armor

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Edwards Statement room C

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Edwards Statement room C

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec POH M2

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec POH M2

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec POH M1

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec POH M1

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec POH T2

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec POH T2

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec POH T1

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec POH T1

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec POH F2

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec POH F2

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec POH F1

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec POH F1

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door opened NW G

20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door opened NW G

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door opene South C

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door opene South C

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door opened North G

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door opened North G

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Chest G opened

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Chest G opened

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Bronze Plaque G moved

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Bronze Plaque G moved

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door SW G

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door SW G

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Identify Bow

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Identify Bow

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Golem Dead

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Golem Dead

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door Opened North B

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door Opened North B

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door NE B

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door NE B

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Bookcase B Moved

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Bookcase B Moved

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Desk Moved B

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Desk Moved B

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door NW B

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door NW B

20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Ryming Robert said

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Ryming Robert said

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door opened North E

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door opened North E

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door NE E

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door NE E

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door opened NE E

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door opened NE E

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door SE E

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door SE E

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Shrine

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Shrine

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Shrine Moved

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Shrine Moved

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked End Table E

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked End Table E

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Beds E

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Beds E

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked Door NE A

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked Door NE A

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door opened South A

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door opened South A

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Desk moved F

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Desk moved F

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked Door SE F

20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked Door SE F

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door SW F

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door SW F

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked Chest F

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked Chest F

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Giant Dead

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Giant Dead

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked Door South D

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked Door South D

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked Door NW D

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked Door NW D

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked Chest D

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked Chest D

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Chest D opened

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Chest D opened

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Turquoise ring taken

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Turquoise ring taken

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Amber ring taken

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Amber ring taken

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Tan ring taken

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Tan ring taken

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Red ring taken

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Red ring taken

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Green ring taken

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Green ring taken

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Gartath dies

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Gartath dies

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Close Cartridge

20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Close Cartridge

20130513145541|43.22104|-79.82488|178.824|10.685|Zone:Distant - C Center

20130513145601|43.22109|-79.82479|185.307|8.343|Zone:Proximity - C Center

20130513145633|43.22121|-79.82469|189.535|7.324|Zone:Enter - C Center

20130513145633|43.22121|-79.82469|189.535|7.324|MessageBox:Show - You are about to begin your adventure. I hope you have brought your friends with you. You have been armed with your favorite weapon and armor. I also gave you some rations which you will need to pick up at the start. They will come in handy when you get lost. Remember, you are an Archer so don't be fighting hand to hand. I have prepared a lovely dungeon for you to enjoy. Wander around as you see fit, but I would suggest sticking together and working as a team. Use your distance weapons for the good of the group, and remember to utilize your sight, the brawn of the Fighter, the stealth of the Thief, and the magic of the Magic User/Cleric. I will guide you along on your journey. You may wander into the next "room", (if you can get through the door) but if you haven't found everything you need to in this "room" you may have to come back, and if you do there could be many more surprises for you.

20130513145648|43.22121|-79.82468|189.595|6.317|MessageBox:Callback - [button1] No script to execute

20130513145706|43.22121|-79.82468|189.593|3.516|ZCommand:exec - Rations:Pickup

20130513145706|43.22121|-79.82468|189.593|3.516|ZCommand:Enabled - Disabled Rations Pickup

20130513145706|43.22121|-79.82468|189.593|3.516|ZCommand:Enabled - Enabled Rations Eat

20130513145706|43.22121|-79.82468|189.593|3.516|Player:SetInventory - Will add Rations

20130513145706|43.22121|-79.82468|189.593|3.516|Player:SetInventory - added Rations

20130513145709|43.22121|-79.82468|189.595|3.301|ZCommand:exec - Rations:Eat

20130513145709|43.22121|-79.82468|189.595|3.301|Player:SetInventory - Will remove Rations

20130513145709|43.22121|-79.82468|189.595|3.301|Player:SetInventory - removed Rations

20130513145709|43.22121|-79.82468|189.595|3.301|MessageBox:Show - Yummy. Peanut butter and macaroni cheese baloney. They tasted real good. You have also gained some hit points.

20130513145719|43.22121|-79.82468|189.597|3.117|MessageBox:Callback - [button1] No script to execute

20130513145734|43.22118|-79.82466|191.497|3.625|Zone:Exit - C Center

20130513145734|43.22118|-79.82466|191.497|3.625|AttributeChanged - C North, Active

20130513145734|43.22118|-79.82466|191.497|3.625|AttributeChanged - C South, Active

20130513145734|43.22118|-79.82466|191.497|3.625|AttributeChanged - C North East, Active

20130513145734|43.22118|-79.82466|191.497|3.625|AttributeChanged - C South West, Active

20130513145734|43.22118|-79.82466|191.497|3.625|AttributeChanged - C North West, Active

20130513145734|43.22118|-79.82466|191.497|3.625|Zone:Proximity - C Center

20130513145734|43.22118|-79.82466|191.497|3.625|Zone:Distant - C South

20130513145734|43.22118|-79.82466|191.497|3.625|AttributeChanged - C South, Visible

20130513145734|43.22118|-79.82466|191.497|3.625|AttributeChanged - C Center, Active

20130513145751|43.22102|-79.82455|192.084|3.614|Zone:Distant - C South East

20130513145838|43.22070|-79.82421|190.855|3.412|Zone:Proximity - C South East

20130513150056|43.22061|-79.82406|191.916|3.582|Zone:Enter - C South East

20130513150056|43.22061|-79.82406|191.916|3.582|MessageBox:Show - You see a strange person and a door along the wall.

20130513150056|43.22061|-79.82406|191.916|3.582|AttributeChanged - C South West, Active

20130513150056|43.22061|-79.82406|191.916|3.582|AttributeChanged - C North West, Active

20130513150056|43.22061|-79.82406|191.916|3.582|AttributeChanged - C North, Active

20130513150056|43.22061|-79.82406|191.916|3.582|AttributeChanged - Door opened South East C, Visible

20130513150101|43.22060|-79.82405|192.058|3.659|MessageBox:Callback - [button1] No script to execute

20130513150117|43.22060|-79.82405|192.059|3.578|ZCommand:exec - Edward Loosetooth:TalktoEddy

20130513150117|43.22060|-79.82405|192.059|3.578|MessageBox:Show - Ha Ha Ha Ha Ha Ha Ha. Whatever you do, don't talk to the little guy. He's from Boom Bahn and you know what that means. You probably think I'm crraaaaaaazzzzzzzyyy but after I left the isle I was able to track down the other ones, because I knew all their tricks and now I have all of them......... no wait............... rats, I lost them. They must be in here somewhere. Get them and stop this insanity.

20130513150117|43.22060|-79.82405|192.059|3.578|AttributeChanged - Edwards Statement room C, Visible

20130513150132|43.22060|-79.82405|192.060|3.144|MessageBox:Callback - [button1] No script to execute

20130513150140|43.22061|-79.82404|191.948|3.201|ZCommand:exec - Edward Loosetooth:SearchEddy

20130513150140|43.22061|-79.82404|191.948|3.201|MessageBox:Show - Stop tickling me!

20130513150140|43.22061|-79.82404|191.948|3.201|ZCommand:Enabled - Disabled Edward Loosetooth SearchEddy

20130513150144|43.22061|-79.82404|191.950|3.132|MessageBox:Callback - [button1] No script to execute

20130513150155|43.22061|-79.82404|191.953|3.282|ZCommand:exec - Door South East C:OpenDoor

20130513150155|43.22061|-79.82404|191.953|3.282|MessageBox:Show - The door appears to be locked.

20130513150155|43.22061|-79.82404|191.953|3.282|ZCommand:Enabled - Disabled Door South East C OpenDoor

20130513150159|43.22061|-79.82404|191.951|3.649|MessageBox:Callback - [button1] No script to execute

20130513150232|43.22061|-79.82404|192.035|3.487|ZCommand:exec - Door opened South East C:Thieftellsyoudoorisopened

20130513150232|43.22061|-79.82404|192.035|3.487|GetInput - Door Opened South East C

20130513150310|43.22061|-79.82404|192.490|3.413|ZInput:GetInput - Door Opened South East C -> 4882

20130513150310|43.22061|-79.82404|192.490|3.413|ZCommand:Enabled - Enabled Door South East C Walkthroughdoor

20130513150310|43.22061|-79.82404|192.490|3.413|Player:SetInventory - Will remove Door opened South East C

20130513150310|43.22061|-79.82404|192.490|3.413|Player:SetInventory - removed Door opened South East C

20130513150343|43.22060|-79.82404|192.329|3.280|ZInput:GetInput - Door Opened South East C -> <cancelled>

20130513150343|43.22060|-79.82404|192.329|3.280|MessageBox:Show - That is not the correct number.

20130513150347|43.22060|-79.82404|192.328|3.443|MessageBox:Callback - [button1] No script to execute

20130513150426|43.22064|-79.82411|192.891|3.007|Zone:Exit - C South East

20130513150426|43.22064|-79.82411|192.891|3.007|AttributeChanged - C South West, Active

20130513150426|43.22064|-79.82411|192.891|3.007|AttributeChanged - C North West, Active

20130513150426|43.22064|-79.82411|192.891|3.007|AttributeChanged - C North, Active

20130513150426|43.22064|-79.82411|192.891|3.007|AttributeChanged - Door opened South East C, Visible

20130513150426|43.22064|-79.82411|192.891|3.007|ZCartridge:Sync

20130513150436|43.22064|-79.82411|192.891|3.007|Zone:Proximity - C South East

20130513150452|43.22069|-79.82429|192.593|3.143|Zone:Distant - C South East

20130513150516|43.22072|-79.82460|192.328|3.271|Zone:Proximity - C South

20130513150642|43.22068|-79.82480|192.591|3.118|Zone:Enter - C South

20130513150642|43.22068|-79.82480|192.591|3.118|AttributeChanged - C North West, Active

20130513150642|43.22068|-79.82480|192.591|3.118|AttributeChanged - C North, Active

20130513150642|43.22068|-79.82480|192.591|3.118|AttributeChanged - C North East, Active

20130513150642|43.22068|-79.82480|192.591|3.118|AttributeChanged - Door opene South C, Visible

20130513150642|43.22068|-79.82480|192.591|3.118|MessageBox:Show - You see a red glow coming from around the door.

20130513150655|43.22068|-79.82482|192.737|3.191|MessageBox:Callback - [button1] No script to execute

20130513150710|43.22068|-79.82482|192.737|3.135|ZCommand:exec - Door opene South C:Inputdata

20130513150710|43.22068|-79.82482|192.737|3.135|GetInput - Door opened South C

20130513150734|43.22067|-79.82483|192.978|3.168|ZInput:GetInput - Door opened South C -> 9942

20130513150734|43.22067|-79.82483|192.978|3.168|Player:SetInventory - Will remove Door opene South C

20130513150734|43.22067|-79.82483|192.978|3.168|Player:SetInventory - removed Door opene South C

20130513150734|43.22067|-79.82483|192.978|3.168|ZCommand:Enabled - Disabled Door South C OpenDoor

20130513150734|43.22067|-79.82483|192.978|3.168|ZCommand:Enabled - Enabled Door South C Walkthrough

20130513150734|43.22067|-79.82483|192.978|3.168|Player:SetInventory - Will remove Door Opened North B

20130513150734|43.22067|-79.82483|192.978|3.168|Player:SetInventory - removed Door Opened North B

20130513150734|43.22067|-79.82483|192.978|3.168|ZCommand:Enabled - Disabled Door North B Open

20130513150734|43.22067|-79.82483|192.978|3.168|ZCommand:Enabled - Enabled Door North B Walkthrough

20130513150734|43.22067|-79.82483|192.978|3.168|MessageBox:Show - The Magic User was able to open the door.

20130513150738|43.22067|-79.82483|192.981|3.111|MessageBox:Callback - [button1] No script to execute

20130513150748|43.22067|-79.82483|192.978|3.291|ZCommand:exec - Door South C:Walkthrough

20130513150748|43.22067|-79.82483|192.978|3.291|MessageBox:Show - You are about to enter a new room, chamber B. Do you really wish to go into the next room? If you are finished exploring the current room you are in, feel free to wander into the next room. You will physically have to go to the other room’s location. If you are not finished please continue to explore the current room.

20130513150758|43.22067|-79.82483|192.980|3.585|MessageBox:Callback - [button1] Executing callback script

20130513150758|43.22067|-79.82483|192.980|3.585|AttributeChanged - B North, Active

20130513150758|43.22067|-79.82483|192.980|3.585|AttributeChanged - B North, Visible

20130513150758|43.22067|-79.82483|192.980|3.585|MessageBox:Show - You have chosen to enter the next room which is B. You will be starting off in the North zone of that room. Please proceed to that rooms location and you will see the zone. Have fun.

20130513150809|43.22067|-79.82483|192.720|3.667|MessageBox:Callback - [button1] No script to execute

20130513150827|43.22073|-79.82482|192.522|3.123|Zone:Exit - C South

20130513150827|43.22073|-79.82482|192.522|3.123|AttributeChanged - C North West, Active

20130513150827|43.22073|-79.82482|192.522|3.123|AttributeChanged - C North, Active

20130513150827|43.22073|-79.82482|192.522|3.123|AttributeChanged - C North East, Active

20130513150827|43.22073|-79.82482|192.522|3.123|AttributeChanged - Door opene South C, Visible

20130513150827|43.22073|-79.82482|192.522|3.123|ZCartridge:Sync

20130513150836|43.22073|-79.82482|192.522|3.123|Zone:Proximity - C South

20130513150840|43.22086|-79.82477|192.533|3.042|Zone:Distant - C South

20130513150846|43.22092|-79.82474|192.855|3.178|Zone:NotInRange - C South East

20130513150915|43.22119|-79.82466|192.987|3.013|Zone:Distant - B North

20130513150923|43.22126|-79.82463|193.669|3.005|Zone:NotInRange - C South

20130513150927|43.22128|-79.82463|193.704|3.004|Zone:Distant - C North

20130513150927|43.22128|-79.82463|193.704|3.004|AttributeChanged - C North, Visible

20130513150928|43.22128|-79.82462|193.920|3.003|Zone:Distant - C North West

20130513150928|43.22128|-79.82462|193.920|3.003|AttributeChanged - C North West, Visible

20130513150946|43.22142|-79.82455|194.252|3.065|Zone:Distant - A North East

20130513150949|43.22144|-79.82454|194.144|3.047|Zone:Proximity - B North

20130513150954|43.22149|-79.82451|193.645|3.028|Zone:Distant - C North East

20130513150954|43.22149|-79.82451|193.645|3.028|AttributeChanged - C North East, Visible

20130513151100|43.22073|-79.82482|192.522|3.123|Engine Version 2.11, Player Name: Builder, Device ID: 3801062377

20130513151100|43.22073|-79.82482|192.522|3.123|ZCartridge:Restore

20130513151101|43.22152|-79.82452|189.231|3.034|Zone:Distant - C North

20130513151101|43.22152|-79.82452|189.231|3.034|AttributeChanged - C North, Visible

20130513151101|43.22152|-79.82452|189.231|3.034|Zone:NotInRange - C South

20130513151101|43.22152|-79.82452|189.231|3.034|Zone:NotInRange - C South East

20130513151101|43.22152|-79.82452|189.231|3.034|Zone:Distant - C North West

20130513151101|43.22152|-79.82452|189.231|3.034|AttributeChanged - C North West, Visible

20130513151101|43.22152|-79.82452|189.231|3.034|Zone:Proximity - B North

20130513151101|43.22152|-79.82452|189.231|3.034|Zone:Distant - A North East

20130513151206|43.22073|-79.82482|192.522|3.123|Engine Version 2.11, Player Name: Builder, Device ID: 3801062377

20130513151206|43.22073|-79.82482|192.522|3.123|ZCartridge:Restore

20130513151207|43.22163|-79.82440|193.645|3.037|Zone:Distant - C North

20130513151207|43.22163|-79.82440|193.645|3.037|AttributeChanged - C North, Visible

20130513151207|43.22163|-79.82440|193.645|3.037|Zone:NotInRange - C South

20130513151207|43.22163|-79.82440|193.645|3.037|Zone:Distant - C North East

20130513151207|43.22163|-79.82440|193.645|3.037|AttributeChanged - C North East, Visible

20130513151207|43.22163|-79.82440|193.645|3.037|Zone:NotInRange - C South East

20130513151207|43.22163|-79.82440|193.645|3.037|Zone:Distant - C North West

20130513151207|43.22163|-79.82440|193.645|3.037|AttributeChanged - C North West, Visible

20130513151207|43.22163|-79.82440|193.645|3.037|Zone:Proximity - B North

20130513151207|43.22163|-79.82440|193.645|3.037|Zone:Distant - A North East

20130513151601|43.22073|-79.82482|192.522|3.123|Engine Version 2.11, Player Name: Builder, Device ID: 3801062377

20130513151601|43.22073|-79.82482|192.522|3.123|ZCartridge:Restore

20130513151602|43.22163|-79.82442|192.765|3.037|Zone:Distant - C North

20130513151602|43.22163|-79.82442|192.765|3.037|AttributeChanged - C North, Visible

20130513151602|43.22163|-79.82442|192.765|3.037|Zone:NotInRange - C South

20130513151602|43.22163|-79.82442|192.765|3.037|Zone:Distant - C North East

20130513151602|43.22163|-79.82442|192.765|3.037|AttributeChanged - C North East, Visible

20130513151602|43.22163|-79.82442|192.765|3.037|Zone:NotInRange - C South East

20130513151602|43.22163|-79.82442|192.765|3.037|Zone:Distant - C North West

20130513151602|43.22163|-79.82442|192.765|3.037|AttributeChanged - C North West, Visible

20130513151602|43.22163|-79.82442|192.765|3.037|Zone:Proximity - B North

20130513151602|43.22163|-79.82442|192.765|3.037|Zone:Distant - A North East

Link to comment

I believe I have found the solution to my problem. It was the software version of my GPS.

 

I borrowed two GPS's from my buddies and trialed them yesterday afternoon. One of them shut down much like mine did, but the other one ran the cartridge flawlessly. I came back to the house and looked at the software version and the working GPS was a much higher version of software then the non working one. I updated the software on mine and the other one once the owner gave me permission to do that. I went out today and trialed it on both the former non working GPS's and they both worked fine. I was able to save, restore, shut down, restore, and shut down remove batteries and restore. Everything is working fine. I did not do the whole cartridge, but went 2-3 times farther then before and no problems.

 

This has been a bitter/sweet experience. In one way I was relieved that my coding was not to blame for this shut down problem. I have tried to apply all the advice and tricks of the experts. On the other hand I feel a little foolish for not having the GPS software up to date.

 

Anyways I have learned from all this and hopefully it can help someone else if they run into a similar situation.

 

I want to thank all of the people that responded to my situation. I've learned some additional troubleshooting tricks and learning is never a bad thing. Now hopefully some of my hair will grow back.

 

Again thanks everyone.

 

Bob

Link to comment

What version of the software didn't work? What version did?

 

The versions that did NOT work were Software Version 4.0 and 4.4 and GPS Software Version 4.52

The versions that did work were Software Version 5.8 and the latest 6.2. GPS Software Version 6.0 in both cases.

 

Hope that helps.

 

Bob

Link to comment

Good to know. I don't know what the current version of their Colorado firmware is, but I haven't updated it for four years. I stopped because I didn't like whatever it was in the next update. That and they released the Oregon, so I didn't want to chance the Colorado's Wherigo player somehow acquiring the flakiness seen in the Oregon's.

Link to comment

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