+St.Matthew Posted August 23, 2012 Share Posted August 23, 2012 In the common Wherigo Tutorial cartridge (with alien planet theme), the completion code is given to the user in a Task called "Complete Cartridge Online." I like this idea better than giving the player a completion code in a message. Using Urwigo, how would one display the completion code in a task? Quote Link to comment
+jonny65 Posted August 23, 2012 Share Posted August 23, 2012 The name "Complete Cartridge Online" is too long, on a garmin you will see it cut "Complete Cartridge"...there is place for roundabout 18 chars. Normally the completion code is an item "Unlockcode" and the item description is a concatenated string similar to Landondena's example. Of course you can place this in the task description as shown below. Here the name of the task is "Log it online" Quote Link to comment
+jolla Posted November 18, 2013 Share Posted November 18, 2013 Is the completion code generated automatically or do you need to do something with your project to generate it. I get a code when using this player.completioncode that looks suspiciously like a placeholder. Johan Quote Link to comment
Ranger Fox Posted November 18, 2013 Share Posted November 18, 2013 Is the completion code generated automatically or do you need to do something with your project to generate it. I get a code when using this player.completioncode that looks suspiciously like a placeholder. For all cartridges not downloaded from Wherigo.com, the completion code is a placeholder. To my knowledge, no one has figured out how Groundspeak creates their completion codes. (For the Wherigo Foundation site, I decided to do some sort of absolutely inane way to generate completion codes so others wouldn't be able to follow that logic--because it isn't. Perhaps this was what Groundspeak chose to do.) So, anyway, when you're testing cartridges, you'll always have some sort of placeholder for a completion code. Quote Link to comment
+ChrisDen Posted February 28, 2014 Share Posted February 28, 2014 I have just done my first Wherigo using the Builder. I am really having problems in the completion stage. I get all the way to the end but want to leave the completion code as an inventory item. When I run the emulator it seems to work OK but in real life it does not end smoothly. Any example or template I can look at? Quote Link to comment
Ranger Fox Posted February 28, 2014 Share Posted February 28, 2014 If you make any cartridge in Wherigo\\kit, it will automatically put a completion code item into the player's inventory when the cartridge is complete; the author doesn't have to do anything. You can either reference a public cartridge or make a test one yourself and download the zip/gwz (and import it into your favorite builder) to see how Kit is accomplishing this. Let me know if a Kit-created cartridge has problems doing this in a player app. Kit is made to output the most simplistic code I could come up with. Quote Link to comment
+ChrisDen Posted February 28, 2014 Share Posted February 28, 2014 If you make any cartridge in Wherigo\\kit, it will automatically put a completion code item into the player's inventory when the cartridge is complete; the author doesn't have to do anything. You can either reference a public cartridge or make a test one yourself and download the zip/gwz (and import it into your favorite builder) to see how Kit is accomplishing this. Let me know if a Kit-created cartridge has problems doing this in a player app. Kit is made to output the most simplistic code I could come up with. Thanks Will do Quote Link to comment
+ChrisDen Posted March 1, 2014 Share Posted March 1, 2014 Thanks - just what I needed. All sorted Quote Link to comment
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