+terratin Posted September 29, 2020 Share Posted September 29, 2020 Last update I guess: I dug out my old laptop and tried it there - and everything works as it should. There's something wrong with my computer that won't let me use Urwigo properly but I have no idea what. The Urwigo website only mentions .net framework 3.5 as requirement, and I checked that one. This error seems to be somehow related to something within the zones, but I can't figure out what. Location/number settings maybe? As in: my current computer is continental European and I use a mix of British and European settings (decimal separators, dates, language), while the old one is totally British. I can't quite imagine that this would be an issue though. Quote Link to comment
+Team Bear-Cat Posted October 8, 2020 Share Posted October 8, 2020 (edited) Well, we needed to produce a new WIG in a crashing hurry, actually running urwigo in a Windows-10 session under VirtualBox on a Mac ... and ... "It worked. Beautifully." Because I am not yet familiar with this programming environment, I found it very beneficial to be able to work within a visual tool-set that was obviously designed by someone who understood it thoroughly. Speaking as a professional programmer, I am quick to tip my hat to a colleague and admit that "I am mightily impressed This Is A Great Hack.™" Of course I have dealt with plenty of "visual programming environments" over these (koff, koff ...) many years, and I need not say what I felt about most of them. But this one is a functional and beneficial tool. It saved me from a bunch of mistakes that I otherwise would have made "merely due to inexperience," and it enabled me to meet a very tight deadline. The "real-time error checker" was exceptionally helpful since it pointed out errors in my logic that I otherwise would never have guessed, again "due to inexperience." "Very. Impressive." Edited October 8, 2020 by Team Bear-Cat Quote Link to comment
K-and-K Posted October 12, 2020 Share Posted October 12, 2020 Ive completely given up on programming Wherigo's , It appears that the website is the way to go to create them as oppose to programmers out there. Not enough participation with Urwigo I'm guessing. Quote Link to comment
+morellenfeuer Posted October 28, 2020 Share Posted October 28, 2020 Has anybody a download option for urwigo builder? Download-page http://down.maxinoha.cz/index.php?soubor=urwigo seems to be shout down. Quote Link to comment
+Tungstène Posted October 29, 2020 Share Posted October 29, 2020 17 hours ago, morellenfeuer said: Has anybody a download option for urwigo builder? Download-page http://down.maxinoha.cz/index.php?soubor=urwigo seems to be shout down. It is working right now. Quote Link to comment
+morellenfeuer Posted October 30, 2020 Share Posted October 30, 2020 Ah, ok, it seems that there is no IPV6-access. After choossing my old network it works. Thanks for the approval, that it is online. Quote Link to comment
+xarija Posted November 5, 2020 Share Posted November 5, 2020 On 10/28/2020 at 11:40 PM, morellenfeuer said: Has anybody a download option for urwigo builder? Download-page http://down.maxinoha.cz/index.php?soubor=urwigo seems to be shout down. It didn't work for me either, but when I copied it in a new tab the setup file was downloaded. Quote Link to comment
+xarija Posted November 6, 2020 Share Posted November 6, 2020 This is my first go at Urwigo and I have no experience in programming. After some time I managed to construct a cartridge that works, but I am not happy with the layout of one part. I have calculated the distance between two points using the Lua user expression: Wherigo.VectorToPoint(Player.ObjectLocation,Zonepoint) and got following output: distance(233.015451651, 'm'). Instead I would like to get only 233.015451651, in other words I'd like to get rid of the words distance and 'm'. Some assistance would be appreciated. Quote Link to comment
Ranger Fox Posted November 17, 2020 Share Posted November 17, 2020 VectorToPoint returns two objects: a distance and a bearing. Thus: local d2,b2 = Wherigo.VectorToPoint(Player.ObjectLocation, zoneGeocache.Points[1]) local distInMeters = d2("m") local distInFeet = d2("ft") local distInMiles = d2("mi") local distInKm = d2("km") Wherigo.MessageBox{Text="The geocache zone as related to your location:<BR>Geocache: " .. zoneGeocache.Points[1].latitude .. " " .. zoneGeocache.Points[1].longitude .. "<BR><BR>You: " .. Player.ObjectLocation.latitude .. " " .. Player.ObjectLocation.longitude .. "<BR><BR>Meters: " .. distInMeters .. "<BR>Kilometers: " .. distInKm .. "<BR>Feet: " .. distInFeet .. "<BR>Miles: " .. distInMiles} I believe miles does not work in some player applications. I'd suggest testing this and staying with the metric system unless you need to convert it to show in the heathen, arcane system. Ha, ha. Quote Link to comment
+Goodgulf Posted February 3, 2021 Share Posted February 3, 2021 So I downloaded the software and have made progress building my cartridge. Unfortunately, as I progressed in the build it started crashing frequently. I am running windows 10. First the sound don't play in the emulator then it just crashes. I am a total newbie and have been following the You Tube tutorial. I really like the interface of the application but the near constant crashing is making it unworkable. Anyone else experience this? Is there a solution or should I try Earwigo? Thx GG Quote Link to comment
+steve4nlanguage Posted February 22, 2021 Share Posted February 22, 2021 (edited) I've used Urwigo to create several wherigos over the past few years. I have a new PC and tried to download the program, but every link I find is not working. Is there a current download available? Thanks. EDIT: None of the links on this page (http://www.Wherigo.cz/urwigo/#en) work for me Edited February 22, 2021 by steve4nlanguage Quote Link to comment
+capoaira Posted February 22, 2021 Share Posted February 22, 2021 https://www.urwigo.cz/index.php And then the blue button "Stáhnout" 1 Quote Link to comment
+steve4nlanguage Posted March 1, 2021 Share Posted March 1, 2021 On 2/22/2021 at 9:15 PM, capoaira said: https://www.urwigo.cz/index.php And then the blue button "Stáhnout" Thank you so much! Quote Link to comment
K-and-K Posted May 17, 2021 Share Posted May 17, 2021 Mine still works on Windows 8.1. Quote Link to comment
GPSKaninchen Posted June 14, 2021 Share Posted June 14, 2021 Sadly the official Install Link (https://www.urwigo.cz/?page_id=6 and then Install) gave me a 404 today (Btw the HTTPS Certificate expired on 11th June). I was able to obtain the Installer from Archive.org, but that is not a very good solution in my opinion. I Hope That the official Link will work again some day. @yourself will you fix the Download (and Certificate) or is Urwigo already discontinued? Quote Link to comment
+errvee Posted July 3, 2021 Share Posted July 3, 2021 Put the link "http://apps.yourself.cz/urwigo/setup.exe" to new tab (in browser). Then download will start. Seems to work on Win10 Quote Link to comment
The Royles Posted July 10, 2021 Share Posted July 10, 2021 (edited) When using a command on an item, how do I get a reference to the item in Lua User Code. I want to write a script that can be added to multiple items that then modify the item, but I need to know what item called it. Thanks in advance for any help. Never mind, I found it by trial and (mainly) error, it is “self” for those who are curious. Edited July 11, 2021 by The Royles Found it Quote Link to comment
+DeborahVanDerLinden Posted March 27, 2022 Share Posted March 27, 2022 (edited) OPGELOST I created a cartridge with Urwigo. I am pleased with it. I created a GWZ-file and uploaded it to the Wherigo.com website. It uploaded fine, but I cannot download it. The error message is: Error During Upload System.Web.Services.Protocols.SoapException: Server was unable to process request. ---> Exception of type 'System.ApplicationException' was thrown. at System.Web.Services.Protocols.SoapHttpClientProtocol.ReadResponse(SoapClientMessage message, WebResponse response, Stream responseStream, Boolean asyncCall) at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) at Wherigo.GSPCartridgeService.CartridgeService.GetCompiledCartridgeWithMetaData(GWZMetaData gwzMetaData, String CartridgeFileName, String CartridgeId, Int64 PlayerId, String PlayerName, DeviceType deviceType, String CompletionCode) at cartridge_download.btnDownload_Click(Object sender, EventArgs e) Edited March 29, 2022 by DeborahVanDerLinden opgelost Quote Link to comment
+J3chy Posted March 28, 2022 Share Posted March 28, 2022 hello, how do I create a true or false? thank you Quote Link to comment
+DeborahVanDerLinden Posted March 29, 2022 Share Posted March 29, 2022 17 hours ago, J3chy said: hello, how do I create a true or false? thank you In Urwigo, you can create a variable. You can click at value and choose true or false. In the program, you can change this by using "set" variable true or false. You can use the if/else action, to check whether the variable is currently true or false. Quote Link to comment
+capoaira Posted March 29, 2022 Share Posted March 29, 2022 18 hours ago, J3chy said: hello, how do I create a true or false? thank you In the left upper-left section, you will the block "Value" under "Expressions" between "Contains" and "Answer". Put the block at the place you need. Then you can change the value at the right section Quote Link to comment
+verturin Posted July 13, 2022 Share Posted July 13, 2022 Hello there is e problem with urwigo.cz ? Site is OUT ?? Quote Link to comment
+Challenger519 Posted January 13, 2023 Share Posted January 13, 2023 are many people using this builder, reading this forum ? i have been trying to create a cartridge but running into problems and would require some help, where is the best place to go, other than read tutorials , . why is the emulator so small on the screen and doesnt expand to show the cartrdige very well, , you must scroll sideways to see screens or scroll down etc.., does it not resize to content? Quote Link to comment
+DeborahVanDerLinden Posted January 15, 2023 Share Posted January 15, 2023 I would like to use an input, and repeat the question until the correct answer is given. When I call the input from the input, I will get a stack overflow after a few tries. I am trying to solve this issue, by using Lua. I tried a "repeat until", but then the input is called indefinitely. The program does not stop and wait for the answer / entry by the user. Does anyone know how I can program this (with Lua or just in the Urwigo builder), without having the input loop to itself, but repeat until the correct answer is given? I just cannot get the program to wait for a second answer. 1 Quote Link to comment
+DeborahVanDerLinden Posted January 15, 2023 Share Posted January 15, 2023 On 1/13/2023 at 2:55 AM, Challenger519 said: are many people using this builder, reading this forum ? i have been trying to create a cartridge but running into problems and would require some help, where is the best place to go, other than read tutorials , . why is the emulator so small on the screen and doesnt expand to show the cartrdige very well, , you must scroll sideways to see screens or scroll down etc.., does it not resize to content? It is even worse. When I test the cartridge on my telephone, it does not have the same results as the emulator. The result on the telephone is worse. It shows things horizontal that are vertical in the emulator. And it does not show all the letters on the buttons on the telephone, while it does on the emulator. I cannot get the emulator bigger, but my telephone is also that limited, so I don't mind about that part. Quote Link to comment
+capoaira Posted January 15, 2023 Share Posted January 15, 2023 50 minutes ago, DeborahVanDerLinden said: I would like to use an input, and repeat the question until the correct answer is given. When I call the input from the input, I will get a stack overflow after a few tries. I am trying to solve this issue, by using Lua. I tried a "repeat until", but then the input is called indefinitely. The program does not stop and wait for the answer / entry by the user. Does anyone know how I can program this (with Lua or just in the Urwigo builder), without having the input loop to itself, but repeat until the correct answer is given? I just cannot get the program to wait for a second answer. If I understood your problem right have to do just something like the following pseudocode: onAnswer if correct then do something else open input You can do it with the URWIGO blocks Quote Link to comment
+capoaira Posted January 15, 2023 Share Posted January 15, 2023 On 1/13/2023 at 2:55 AM, Challenger519 said: are many people using this builder, reading this forum ? i have been trying to create a cartridge but running into problems and would require some help, where is the best place to go, other than read tutorials , . why is the emulator so small on the screen and doesnt expand to show the cartrdige very well, , you must scroll sideways to see screens or scroll down etc.., does it not resize to content? Yes, unfortunately the emulator isn't the best. But for most thinks it is enough. You may have more luck with webwigo (https://www.webwigo.net/) The best place to get support is this forum. 1 Quote Link to comment
+DeborahVanDerLinden Posted January 15, 2023 Share Posted January 15, 2023 7 minutes ago, capoaira said: If I understood your problem right have to do just something like the following pseudocode: onAnswer if correct then do something else open input You can do it with the URWIGO blocks The problem is, that I want to open the same input again. That is bad programming. It will cause the program to crash if it takes multiple tries. I would like the program to perform a while-do or repeat-until contruction, instead of calling the same input from within that input again and again. To make it more stable. But when I try that, the program does not wait for the answer. 1 Quote Link to comment
+capoaira Posted January 15, 2023 Share Posted January 15, 2023 Thats bacause ist is not like reading from command line in java, bash/shell, haskell,... You have an input field and a button to send the value. In the onAnswer method gives you the input as parameter. In Wherigo it is not a problem to call the same input multiple time. I use the same construct since years without problems. It may be a problem if the events are not triggered and you have multiple input at the same time. But if the event submiting the value, it input is gone. So you can call it again. Quote Link to comment
+DeborahVanDerLinden Posted January 15, 2023 Share Posted January 15, 2023 3 hours ago, capoaira said: Thats bacause ist is not like reading from command line in java, bash/shell, haskell,... You have an input field and a button to send the value. In the onAnswer method gives you the input as parameter. In Wherigo it is not a problem to call the same input multiple time. I use the same construct since years without problems. It may be a problem if the events are not triggered and you have multiple input at the same time. But if the event submiting the value, it input is gone. So you can call it again. Thank you for your answer. I will keep doing it like that. Quote Link to comment
+Forest-Ghost Posted January 16, 2023 Share Posted January 16, 2023 14 hours ago, DeborahVanDerLinden said: I would like to use an input, and repeat the question until the correct answer is given. When I call the input from the input, I will get a stack overflow after a few tries. I am trying to solve this issue, by using Lua. I tried a "repeat until", but then the input is called indefinitely. The program does not stop and wait for the answer / entry by the user. Does anyone know how I can program this (with Lua or just in the Urwigo builder), without having the input loop to itself, but repeat until the correct answer is given? I just cannot get the program to wait for a second answer. I have uploaded an image of how to do the input question in urwigo. There are also some tutorials on youtube which maybe helpful. https://www.youtube.com/watch?v=DNU7QB5lhVM&list=PLVOklFuhstMnLk-fXSy9fnpHe9AojCWeV&index=3 Other Wherigo tutorials: https://www.youtube.com/playlist?list=PLIJExYUsAIWev2Ufb36md1_NE2RGzVHlv 1 Quote Link to comment
pictom Posted January 16, 2023 Share Posted January 16, 2023 Is this builder still available? If so, is there a direct link? The link on the first post in this thread is dead, and the newer link at the bottom of that post goes to a page that I can't quickly find the program to download. Quote Link to comment
+Challenger519 Posted January 20, 2023 Share Posted January 20, 2023 i think i have the exact same issue, I want to ask a question,a good results does this. and a bad result, plays a sound and then I want it to ask the question again...and the player must stay and asnwer it until a good result is achieved Quote Link to comment
+Challenger519 Posted January 20, 2023 Share Posted January 20, 2023 On 1/16/2023 at 7:00 AM, pictom said: Is this builder still available? If so, is there a direct link? The link on the first post in this thread is dead, and the newer link at the bottom of that post goes to a page that I can't quickly find the program to download. https://www.urwigo.cz/wp-content/uploads/2021/07/setup_urwigo.zip Quote Link to comment
Ranger Fox Posted January 20, 2023 Share Posted January 20, 2023 1 hour ago, Challenger519 said: i think i have the exact same issue, I want to ask a question,a good results does this. and a bad result, plays a sound and then I want it to ask the question again...and the player must stay and asnwer it until a good result is achieved You could make a quick little cartridge using Wherigo\\kit (link in my signature) with two zones and a question. Once you have that set up, you could export a zip file with the cartridge to your computer, then import the lua file into Uriwgo and see how it's set up. In short: OnGetInput (let's call your input MyQuestion) Store the input value into the "answer" variable If the answer is equal to "theCorrectAnswer" then (The "this" you mentioned when a correct answer is given) else Play sound "buzzer" MyQuestion.GetInput end if 1 Quote Link to comment
+Challenger519 Posted January 20, 2023 Share Posted January 20, 2023 Thank you I will try this idea! Quote Link to comment
+Challenger519 Posted January 20, 2023 Share Posted January 20, 2023 On 1/15/2023 at 5:28 AM, capoaira said: Yes, unfortunately the emulator isn't the best. But for most thinks it is enough. You may have more luck with webwigo (https://www.webwigo.net/) The best place to get support is this forum. Thanks! Quote Link to comment
+Challenger519 Posted January 21, 2023 Share Posted January 21, 2023 On 1/15/2023 at 7:23 PM, Forest-Ghost said: I have uploaded an image of how to do the input question in urwigo. There are also some tutorials on youtube which maybe helpful. https://www.youtube.com/watch?v=DNU7QB5lhVM&list=PLVOklFuhstMnLk-fXSy9fnpHe9AojCWeV&index=3 Other Wherigo tutorials: https://www.youtube.com/playlist?list=PLIJExYUsAIWev2Ufb36md1_NE2RGzVHlv This has solved my problem to a Tee, Thanks so much! Quote Link to comment
+Challenger519 Posted January 21, 2023 Share Posted January 21, 2023 I am trying to display an image when asking a question ( getting an input). I have setup the image, I believe its size is ok, but it neither shows during emulator testing nor on my phone. what could be my issue? Quote Link to comment
+Forest-Ghost Posted January 21, 2023 Share Posted January 21, 2023 @Challenger519 does this question display without a picture? Or does the question not display either? If its the latter than you'll need to make input call. You'll also want to make sure the image is in jpeg format, although I think the builder may except png and perhaps a couple other formats as well. 1 Quote Link to comment
+Challenger519 Posted January 22, 2023 Share Posted January 22, 2023 22 hours ago, Forest-Ghost said: @Challenger519 does this question display without a picture? Or does the question not display either? If its the latter than you'll need to make input call. You'll also want to make sure the image is in jpeg format, although I think the builder may except png and perhaps a couple other formats as well. The image does not display at all, but the question does. I am fairly certain the image is a .jpeg format Quote Link to comment
+Challenger519 Posted January 22, 2023 Share Posted January 22, 2023 i have tried loading a ranger\\kit Wherigo creation into urwigo...and I get no images,data, questions , nothing? is there a procedure? Quote Link to comment
+Challenger519 Posted January 22, 2023 Share Posted January 22, 2023 On 1/20/2023 at 10:22 PM, Forest-Ghost said: @Challenger519 does this question display without a picture? Or does the question not display either? If its the latter than you'll need to make input call. You'll also want to make sure the image is in jpeg format, although I think the builder may except png and perhaps a couple other formats as well. On 1/15/2023 at 7:23 PM, Forest-Ghost said: I have uploaded an image of how to do the input question in urwigo. There are also some tutorials on youtube which maybe helpful. https://www.youtube.com/watch?v=DNU7QB5lhVM&list=PLVOklFuhstMnLk-fXSy9fnpHe9AojCWeV&index=3 Other Wherigo tutorials: https://www.youtube.com/playlist?list=PLIJExYUsAIWev2Ufb36md1_NE2RGzVHlv So logically this approach appears to work, but it also creates an error. this error, I am not sure how to fix, perhaps someone else knows.as you can see by the yellow exclamation point an error exists . preventing compiling Quote Link to comment
+Challenger519 Posted January 22, 2023 Share Posted January 22, 2023 On 1/20/2023 at 10:22 PM, Forest-Ghost said: @Challenger519 does this question display without a picture? Or does the question not display either? If its the latter than you'll need to make input call. You'll also want to make sure the image is in jpeg format, although I think the builder may except png and perhaps a couple other formats as well. i have noticed if I create a .gwz file, the question marks display within webwigo, but if it is a .gwc they do not. When using a .gwz file other images do not display, such as what I would call the main screen , yet the question marks dont. Quote Link to comment
+Forest-Ghost Posted January 26, 2023 Share Posted January 26, 2023 On 1/21/2023 at 8:08 PM, Challenger519 said: The image does not display at all, but the question does. I am fairly certain the image is a .jpeg format You might check the image name as it appears on your desktop and shorten it if its long. If there is a long name or special characters sometimes images will not display. On 1/21/2023 at 10:35 PM, Challenger519 said: i have noticed if I create a .gwz file, the question marks display within webwigo, but if it is a .gwc they do not. When using a .gwz file other images do not display, such as what I would call the main screen , yet the question marks dont. For the purposes of the builder you will only be using the .gwz file. GWC is used for the player and will not work in urwigo unless you load it into the emulator. On 1/21/2023 at 9:02 PM, Challenger519 said: i have tried loading a ranger\\kit Wherigo creation into urwigo...and I get no images,data, questions , nothing? is there a procedure? Yes, you'll want to create a folder that contains all of the contents of the Wherigo kit zip file, than when you goto import the .lua file from that folder, make sure you save the new urwigo file within that same folder. On 1/21/2023 at 10:06 PM, Challenger519 said: So logically this approach appears to work, but it also creates an error. this error Make sure that the input and play sound commands are inside of the bar labeled "On Clicked." Wherigo is an event driven program which means that there always has to be some type of action going on by the player to advance the experience forward. Quote Link to comment
+Challenger519 Posted February 12, 2023 Share Posted February 12, 2023 Thanks I will look into this Quote Link to comment
+DeborahVanDerLinden Posted March 1, 2023 Share Posted March 1, 2023 On 1/22/2023 at 5:06 AM, Challenger519 said: So logically this approach appears to work, but it also creates an error. this error, I am not sure how to fix, perhaps someone else knows.as you can see by the yellow exclamation point an error exists . preventing compiling Place the Input earlier, in the On clicked instead of after the On clicked of the message. Otherwise the program will simultaneously do the message and the input. Quote Link to comment
+Delta68 Posted March 14, 2023 Share Posted March 14, 2023 Using Urwigo, is it possible to include other .lua files? A quick Google suggests this should be possible: dofile("filename.lua") but when I tried (with the .lua file in the same directory as the .urwigo file), I got a linker error on compilation. Thanks Quote Link to comment
+Hügh Posted March 14, 2023 Share Posted March 14, 2023 5 hours ago, Delta68 said: Using Urwigo, is it possible to include other .lua files? A quick Google suggests this should be possible: dofile("filename.lua") but when I tried (with the .lua file in the same directory as the .urwigo file), I got a linker error on compilation. Thanks The Groundspeak compiler won't allow this, so no. 1 Quote Link to comment
+Mangatome Posted March 16, 2023 Share Posted March 16, 2023 (edited) I think it is possible to include other lua files in Urwigo, at least I've done something like that. However the way to include them is by using require("filename.lua") in the "Lua user directives" window. (I'm writing this from the top of my head, as I don't have my Urwigo install on this machine.) Edited March 16, 2023 by Mangatome Quote Link to comment
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