+Geofellas Posted September 8, 2008 Share Posted September 8, 2008 Have you ever wanted to include instructions in your cartridge to navigate to a particular set of coordinates? Have people complained that they need to save the cartridge, use their GPSr to get there, and then restart the game again? I have experienced this situation in play using the Colorado - either I had to save the game and later restart it, worrying that I might miss something along the way, or use a separate GPSr to navigate to a waypoint. Well, I have developed a mechanism to provide the player with much of the functionality of a GPSr from right within the cartridge itself. Version 0.1 of "Build your own GPS" is available for field or emulator testing at http://www.Wherigo.com/cartridge/details.a...6d-b16f48b79597 In this cartridge the player is given an item (a GPS !!) with which they can ask where they are, mark waypoints (i.e., where they are), create waypoints (elsewhere), navigate to waypoints, and delete unwanted waypoints. A waypoint is implemented as a very small zone that is active and visible everywhere and so appears in the "Locations" list immediately on creation or on selecting it from the "Go To" list. To conserve processor power only one such waypoint can be active and visible at any one time. Please try to break it, find areas I could improve, provide other suggestions etc. When I am comfortable with it I do plan to release the source code as I think it provides a useful feature for everyone and demonstrates some useful techniques. I do plan to add waypoint projection and dealing with poor/no GPS reception - I anticipate a number of updates and will advise here when/if they occur Thanks for your interest Quote Link to comment
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