J2B2 Posted March 27, 2008 Share Posted March 27, 2008 (edited) Ask J2B2 J2B2 is dedicated to creating resources and educating the community on all aspects of cartridge creation. Most of our cartridges are open source, which means users can download the source files to use the media and learn from the code. Current open source cartridges: Puppetworld (Seattle) http://www.Wherigo.com/cartridge/details.a...93-c614b1a1b6a2 Penguin Escape! (Seattle) http://www.Wherigo.com/cartridge/details.a...c3-e4ac7a6abe71 Nooks and Alleys (San Francisco) http://www.Wherigo.com/cartridge/details.a...1b-78f237b65045 Momotaro and the Ogre (San Jose) http://www.Wherigo.com/cartridge/details.a...92-9bdac44cf83f Flea Market Puzzle cart (San Jose) http://www.Wherigo.com/cartridge/details.a...4f-18edac8264a8 This thread is for providing the community with answers to specific questions related to cartridge building. Have a question about a cartridge we created? Want to know how we scripted a particular event? Curious about our creative process? Ask here! For questions that don’t relate to J2B2 cartridges, visit the Wherigo website for interactive Builder tutorials that walk users through specific concepts. Find them here: http://www.Wherigo.com/tutorial/index.html J2B2 Edited March 27, 2008 by J2B2 Quote Link to comment
+JJG10101 Posted March 28, 2008 Share Posted March 28, 2008 Just curious: who does the artwork/images for your carts? It's top-notch. ;-) Quote Link to comment
J2B2 Posted March 28, 2008 Author Share Posted March 28, 2008 Just curious: who does the artwork/images for your carts? It's top-notch. ;-) Hi! Thank you very much for your support. Two of our members- Jen and Chuck are artists with sequential art background. They create all the wonderful media for our cartridges. J2B2 Quote Link to comment
+Tequila Posted April 25, 2008 Share Posted April 25, 2008 I agree. The graphics are awesome. Do you take requests?? I need some bloodhound graphics for a cartridge I am working on. Quote Link to comment
+TW-Team Posted May 1, 2008 Share Posted May 1, 2008 I’m ready to publish a Wherigo tour-guide cartridge. But there is on image missing. I’m looking for a nice looking guide. The only one I did found so far is your zookeeper image from the penguin escape cartridge. Is it ok to use your zookeepermsg.jpg image? Quote Link to comment
J2B2 Posted May 6, 2008 Author Share Posted May 6, 2008 I’m ready to publish a Wherigo tour-guide cartridge. But there is on image missing. I’m looking for a nice looking guide. The only one I did found so far is your zookeeper image from the penguin escape cartridge. Is it ok to use your zookeepermsg.jpg image? Of course! Quote Link to comment
+Geofellas Posted September 13, 2008 Share Posted September 13, 2008 In the gizmo cartridge (the tutorial) there are 2 calls to Player:RefreshLocation() (lines 1154 and 1162) What is the purpose of these? What do these calls do? Thanks Quote Link to comment
J2B2 Posted September 18, 2008 Author Share Posted September 18, 2008 In the gizmo cartridge (the tutorial) there are 2 calls to Player:RefreshLocation() (lines 1154 and 1162) What is the purpose of these? What do these calls do? Thanks That line of code forces an update to the player's lat/lon (position) if there is one. This is so that if there's a lag in gps processing, the location will update with this function call. If the gps is on and there is a good signal, this isn't needed. Thanks! Quote Link to comment
+Geofellas Posted September 19, 2008 Share Posted September 19, 2008 That line of code forces an update to the player's lat/lon (position) if there is one. This is so that if there's a lag in gps processing, the location will update with this function call. If the gps is on and there is a good signal, this isn't needed. Thanks J2B2 Could you help a bit further by explaining what you mean by a "lag in GPS processing" ? Do you mean slow code execution, during which the player might have moved? loss of GPS signal altogether (or at least with a reasonable accuracy)? something else? Is this something that all coders should be considering the need to handle in their cartridges? I have a nagging worry that there are all kinds of things that could go wrong for one of the above reasons or similar causes and which most code is not going to handle safely (or even, at all). Quote Link to comment
J2B2 Posted October 20, 2008 Author Share Posted October 20, 2008 Hello! On older pocket pc's in the early stages of Wherigo, we had some lag in updating the User Interface from location. On all machines with GPS there can be a lag in the gps signal which results in a lack of a location. The net result of this is that the zone list may not appear to update for a while. Hope this answered your question! Quote Link to comment
+Forest-Ghost Posted September 8, 2015 Share Posted September 8, 2015 Hi, Would it be possible to get a copy of the source code for the Wherigo Player Tutorial? I would like to learn how this cartridge was setup, especially in regards to the play anywhere functions. Quote Link to comment
Ranger Fox Posted September 8, 2015 Share Posted September 8, 2015 Look for the source code on the Wherigo Foundation demo site, code WGKW. I have the original source code, I think with some comments, but I'm on the other side of the country at the moment. Quote Link to comment
+Forest-Ghost Posted September 8, 2015 Share Posted September 8, 2015 Thank you Ranger Fox!!! Quote Link to comment
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