Jump to content

A gracefull end


cache_in_pocket

Recommended Posts

I've pretty much completed a cartridge and was wondering what to do now. I've set the tasks as complete and the cartridge as complete and I plan on displaying the unlock code, but essentially, everything is just sitting there just like before the tasks were complete.

 

I was kind of looking for an action like, "End Game"...display a message, click ok, and have the cartridge end by itself. I don't want to go through and manually de-activate zones or anything...just looking for a simple end.

 

Thanks.

Link to comment

I don't know if the cartridge can close itself. I know it can save itself, though.

 

I was going to suggest deactivating the zones, but you beat me to it.

 

The problem with the cartridge ending is the real-time processing. Right after the dialogs are displayed on the screen, and before the player has a chance to click the buttons, the quit cartridge event would fire.

 

By the way, the completion code would be displayed as plain text in the compiled cartridge. I recommend you dropping that and favoring the upload cartridge method.

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...