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Bug: Unable to test for zone in OnCommand event?


twolpert

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When I create a command which has a restricted list of targets, the builder allows me to include zones in the list of targets. However, when I write script for the command event, the "If the Target object is item or character" condition does not allow me to test for a specific zone. For example, if I give the player a command for moving an item to a (player-specified) zone, I need to be able to determine which zone the player chose.

 

I realize I can do this by customizing the script -- or by attacking the problem in a different way. But it seems that the builder should handle the one if it handles the other...

 

Tom

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