Ranger Fox Posted January 4, 2008 Share Posted January 4, 2008 While playing around with the builder application, I modified a few things, compiled the GWC (create a playable cartridge), and went to the emulator to test it. I found that you must first save the Lua script (File::Save Cartridge) before entering the GWC compiler. Shouldn't the GWC compile trigger an implicit save before it compiles? A minor side question: Is there a way to reset a timer before the tick event fires? Stopping a timer, logically, does not mean the timer is reset when it is resumed. Quote Link to comment
+GeoGern Posted January 4, 2008 Share Posted January 4, 2008 A minor side question: Is there a way to reset a timer before the tick event fires? Stopping a timer, logically, does not mean the timer is reset when it is resumed. Actually, the current implementation of the ZTimer object resets the timer each time it is started. So, stopping a timer and then starting it again has the same effect as resetting it. Cheers, -peter Quote Link to comment
Ranger Fox Posted January 4, 2008 Author Share Posted January 4, 2008 Thank you. That's the minor part of this post answered. As for the other part, just add it to your list of feature requests, please. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.