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Wherigo - Implicit Save


Ranger Fox

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While playing around with the builder application, I modified a few things, compiled the GWC (create a playable cartridge), and went to the emulator to test it. I found that you must first save the Lua script (File::Save Cartridge) before entering the GWC compiler.

 

Shouldn't the GWC compile trigger an implicit save before it compiles?

 

A minor side question:

Is there a way to reset a timer before the tick event fires? Stopping a timer, logically, does not mean the timer is reset when it is resumed.

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A minor side question:

Is there a way to reset a timer before the tick event fires? Stopping a timer, logically, does not mean the timer is reset when it is resumed.

 

Actually, the current implementation of the ZTimer object resets the timer each time it is started. So, stopping a timer and then starting it again has the same effect as resetting it.

 

Cheers,

-peter

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