+lordelph Posted September 14, 2006 Share Posted September 14, 2006 Download here (124Kb) Quote Link to comment
+Moote Posted September 14, 2006 Share Posted September 14, 2006 LordElph, these look very nice, well done for your continued services to Geocaching Quote Link to comment
+Pieman Posted September 14, 2006 Share Posted September 14, 2006 They look great. How do I use them? Do I have to use GSAK and if so how- I've read GSAK Help and am a little confused! Quote Link to comment
+lordelph Posted September 14, 2006 Author Share Posted September 14, 2006 There is a GSAK macro which used an existing set of icons for which this is a drop-in replacement. I don't use it myself, as I've got my own scripts for turning pocket queries into Memory Map imports. Moote might the man with the links here... Quote Link to comment
+Learned Gerbil Posted September 14, 2006 Share Posted September 14, 2006 Very nice icons! However, some of them, for example, the virtuals, do not appear to have transparent backgrounds - virtuals for example. Quote Link to comment
+Matrix Posted September 14, 2006 Share Posted September 14, 2006 Do you fancy doing a write up about using Memory map for caching and how to get a GSAK export to work in MM I would be very grateful as I am struggling with MM Quote Link to comment
+lordelph Posted September 14, 2006 Author Share Posted September 14, 2006 (edited) I've fixed the transparency on the virtuals, thanks for spotting it. As for a write up on GSAK, as I mentioned I tend to use some tools I've written myself, so I'm not the best person for GSAK advice. I have long had a plan to make some simple tools that make getting a pocket query into Memory Map and your PDA extremely easy for those that don't want the power of GSAK etc, but it could be a while longer before I complete anything in that area. EDIT: Moote pointed me in this direction for more GSAK info. Edited September 14, 2006 by lordelph Quote Link to comment
+Moote Posted September 14, 2006 Share Posted September 14, 2006 I will look at this for you LE, and make sure they work with the present script, by renaming your set to the ones the script uses. Once done I'll send you the fixed set, and then they will just be a drop-in replacement for the originals. Quote Link to comment
+rutson Posted September 14, 2006 Share Posted September 14, 2006 Watch this space, GSAK macro coming up..... Quote Link to comment
+Moote Posted September 14, 2006 Share Posted September 14, 2006 I will look at this for you LE, and make sure they work with the present script, by renaming your set to the ones the script uses. Once done I'll send you the fixed set, and then they will just be a drop-in replacement for the originals. These are a name for name replacement, to the Roolku set, Just drop them in your .\GSAK\ICONS\ folder. One tip, you need to delete the old Icons from Memory Map, this can be done in the menu Overlay > Icons.... You just press the Remove button for each old Icon Quote Link to comment
+The Bongtwashes Posted September 15, 2006 Share Posted September 15, 2006 I've got the icons now, just got to get myself a copy of Memory Map Quote Link to comment
+rutson Posted September 15, 2006 Share Posted September 15, 2006 Macro progress: All working at a testing level, CITO and additional waypoint icons added, need to add some user-friendliness and a few speed tweaks. ETA Sunday morning UK time. Quote Link to comment
+milvus-milvus Posted September 15, 2006 Share Posted September 15, 2006 Thanks Paul - lovely indeed! Quote Link to comment
+rutson Posted September 17, 2006 Share Posted September 17, 2006 Another Macro update: Sorry, it's going to be delayed. As some of you know I've been working on cracking the MMO format for some time. I have a pefectly working CSV export using these new icons, but the MMO version is so close, I'm going to wait to release that one. The final release will be a single file install containing the GSAK export macro and all the necessary icons and will generate a single MMO file which can be double clicked to import into memory map or even dropped straight onto a PPC at the users option. I'm working very hard to achieve a compromise between power and user-friendliness and I hope to produce a macro which is easy enough for the power user yet simple enough for the casual user. To this end, the macro, on first run, will be interactive, determining the desired options. It will then generate a macro which can be run subsequntly to generate non-interactive output for future uses. At any time, the original macro can be run to change options or to generate different submacros for different uses. Also, the power user will be able to edit the generated macros to his/her own ends. The use of the native MMO format means that all the data fields in Memory map are available, I'm currently using the created date for the date the cache was placed and the last modified date for the last find. The 'comment' field currently contains the name of the placer of the cache and the decrypted hint, though I hope that these will be configurable in the final macro. Any pre-release suggestions are most welcome. Quote Link to comment
+Pieman Posted September 17, 2006 Share Posted September 17, 2006 I've got them working- very nice and many thanks. The Motorway Mayhem icon doesn't work, though, although the icon appears in my Memory Map icon list after I changed Roolku's csv file to include them. Is there a way to make these appear, too? Quote Link to comment
+Moote Posted September 17, 2006 Share Posted September 17, 2006 I've got them working- very nice and many thanks. The Motorway Mayhem icon doesn't work, though, although the icon appears in my Memory Map icon list after I changed Roolku's csv file to include them. Is there a way to make these appear, too? To do this you have to use a specially edited script, that selects these kind of caches, and applies the icon based on the words Motorway Mayhem, being present in the Waypoints name. Quote Link to comment
+Moote Posted September 17, 2006 Share Posted September 17, 2006 Another Macro update: Sorry, it's going to be delayed. As some of you know I've been working on cracking the MMO format for some time. I have a pefectly working CSV export using these new icons, but the MMO version is so close, I'm going to wait to release that one. The problem with using the mmo as an export format, is that it is version specific, ie V4 mmo does not work with V5 (Error: Incorrect version of Memory Map), that is what I see when I generate an mmo file from V4 and apply it into V5 and V5 to V4. CSV would be far better as it is greater conformity across versions Quote Link to comment
+purple_pineapple Posted September 17, 2006 Share Posted September 17, 2006 Another Macro update: Sorry, it's going to be delayed. As some of you know I've been working on cracking the MMO format for some time. I have a pefectly working CSV export using these new icons, but the MMO version is so close, I'm going to wait to release that one. The problem with using the mmo as an export format, is that it is version specific, ie V4 mmo does not work with V5 (Error: Incorrect version of Memory Map), that is what I see when I generate an mmo file from V4 and apply it into V5 and V5 to V4. CSV would be far better as it is greater conformity across versions As far as I know, Ian has somehow cracked this - he certainly has a macro that creates an MMO file that works in both V4 and V5 without any user input whatsoever... I'm sure Ian can confirm this when he wakes up in the morning! Quote Link to comment
+Team Ballibeg Posted September 17, 2006 Share Posted September 17, 2006 I just dropped in the icons. Good stuff! For some reason now my own caches aren't green. Odd that changing the icons has caused this so I'll look for another reason. Thanks, Dave Quote Link to comment
+Jaz666 Posted September 17, 2006 Share Posted September 17, 2006 Any pre-release suggestions are most welcome. Myself, Moote and Mongoose were discussion the possibility of cracking the mmo format just a few weeks ago, we might have known you'd be the one to do it. Only suggestion I can think of at the moment is the support for the cmate:GCxxxx file link for intergration with cachemate. Quote Link to comment
+Hi-Tek Posted September 17, 2006 Share Posted September 17, 2006 Just dropped in the new icons and they look great. Many thanks I don't seem to be suffering the "Own Caches" colour problem reported by Team Ballibeg - mine show green OK. Quote Link to comment
+rutson Posted September 17, 2006 Share Posted September 17, 2006 The problem with using the mmo as an export format, is that it is version specific, ie V4 mmo does not work with V5 (Error: Incorrect version of Memory Map), that is what I see when I generate an mmo file from V4 and apply it into V5 and V5 to V4. CSV would be far better as it is greater conformity across versions An MMO from v4 works fine in V5. There are some slight differences in the file format to accomodate new feature like line thickness. However, for simple waypoint only files, the only difference between the exports from v4 and v5 is three bytes changed from 11h to 12h. I also now recall seeing 10h used in this place, I think this maybe from a very early v4 release. Quote Link to comment
+StrongGale Posted September 18, 2006 Share Posted September 18, 2006 I don't use GSAK, so would be interested to know about your scripts for the PQs going straight into MM. Cheers, D Quote Link to comment
+Moote Posted September 18, 2006 Share Posted September 18, 2006 I don't use GSAK, so would be interested to know about your scripts for the PQs going straight into MM. Cheers, D Unfortunatly it is a script to run through GSAK. If you don't use GSAK download a trial copy, you will be impressed Quote Link to comment
+lordelph Posted September 18, 2006 Author Share Posted September 18, 2006 My script is a Perl script, only tested under Linux, but no particular reason why it wouldn't run under ActiveState Perl on Windows. I could make it a shade more friendly but if anyone is interested I'll release it. Quote Link to comment
+Teuchters Posted September 18, 2006 Share Posted September 18, 2006 I will look at this for you LE, and make sure they work with the present script, by renaming your set to the ones the script uses. Once done I'll send you the fixed set, and then they will just be a drop-in replacement for the originals. These are a name for name replacement, to the Roolku set, Just drop them in your .\GSAK\ICONS\ folder. One tip, you need to delete the old Icons from Memory Map, this can be done in the menu Overlay > Icons.... You just press the Remove button for each old Icon I have tried to put LordElph's icons in to Memory-Map by adding each bmp file via the Add button in the Overlay\Icons menu bar but.... Using the Add button doesn't work although I have had success by adding an icon before (GeoGraph icon) using this method. Quote Link to comment
+Nellies Knackers Posted September 19, 2006 Share Posted September 19, 2006 If you use the Roolku export script you should get each icon into MM automatically. Quote Link to comment
+StrongGale Posted September 20, 2006 Share Posted September 20, 2006 Thanks for the advice. Have installed GSAK and successfully imported into MM using roolku's script and got the lovely new icons! Much ta! D Quote Link to comment
+Nellies Knackers Posted September 20, 2006 Share Posted September 20, 2006 I trust you have found all the variations of the script for html exports, cachemate, url links and the like, it has a few very useful incarnations on top of the original. Quote Link to comment
barryhunter Posted September 21, 2006 Share Posted September 21, 2006 (edited) Quick question for cache experts, if a cache is both Micro and Motorway Mayhem/Madness, which icon should be used? (I ask because of this, its possible the choice has already been made in other scripts) Edited September 21, 2006 by barryhunter Quote Link to comment
+rutson Posted September 22, 2006 Share Posted September 22, 2006 I'd say the MM should have priority. Quote Link to comment
+Pharisee Posted September 22, 2006 Share Posted September 22, 2006 Quick question for cache experts, if a cache is both Micro and Motorway Mayhem/Madness, which icon should be used? (I ask because of this, its possible the choice has already been made in other scripts) Definitely 'Micro'...... I need to know that caches are micro so I can ignore them Quote Link to comment
barryhunter Posted September 22, 2006 Share Posted September 22, 2006 So thats ones of each, any advances? Re: Ignoreing Micros, G:UK now has that option in the search, and this map is soon to support plotting search results. Quote Link to comment
+Learned Gerbil Posted September 22, 2006 Share Posted September 22, 2006 Why do people use the MM icons? They are just regular caches that people have chosen to name a particular way. I know rthis becasue I did some before people decided to rename them! Like Pharisee, I am more interested in the cache than what someone decided to call it. Quote Link to comment
barryhunter Posted September 22, 2006 Share Posted September 22, 2006 OK then only use the MM icon if its a normal size, trad? Otherwise use the relevent icon? Quote Link to comment
+lordelph Posted September 22, 2006 Author Share Posted September 22, 2006 I think for "general purpose" use, the MM icon, since the series was intended to denote fairly quick caches you can do en-route to somewhere else, hopefully without getting too muddy etc. My own script though makes micro's take precedence Quote Link to comment
+Pieman Posted September 22, 2006 Share Posted September 22, 2006 (edited) Why do people use the MM icons? They are just regular caches that people have chosen to name a particular way. I know rthis becasue I did some before people decided to rename them! Like Pharisee, I am more interested in the cache than what someone decided to call it. I think because they have certain style rules. I would say that the ones I have done, whether regular or micro are more similar to each other than the micros I have done. Edited September 22, 2006 by Pieman Quote Link to comment
+purple_pineapple Posted September 22, 2006 Share Posted September 22, 2006 my vote would be that MM takes precedence. I say that because if I need a very quick cache and dash from the motorway, and I'm not in caching cothes, then this tells me I can do it in smart clothing. Micro tells me nothing apart from the fact its small - it could be in a woods! (nod to Pharisee there...) Dave Quote Link to comment
barryhunter Posted September 22, 2006 Share Posted September 22, 2006 I changed it so the MM icon will be used in preference. Quote Link to comment
+Hi-Tek Posted September 23, 2006 Share Posted September 23, 2006 Quick question for cache experts, if a cache is both Micro and Motorway Mayhem/Madness, which icon should be used? (I ask because of this, its possible the choice has already been made in other scripts) Definitely 'Micro'...... I need to know that caches are micro so I can ignore them Does that mean we're gonna spend all day in the pub on the 7th October then John - Joy of joys, Quote Link to comment
+Pieman Posted September 23, 2006 Share Posted September 23, 2006 Has anyone written a script than I can insert into Roolku's GSAK csv file so that MM caches are shown as such? I've got all the other Lordelf icons working. Quote Link to comment
+KiwiGary Posted September 23, 2006 Share Posted September 23, 2006 Anyone know how to get the names of the cache on the maps? Like Pauls Example at the beginning of this thread? I use Roolku's script by the way... Cheers...Gary Quote Link to comment
+Mad H@ter Posted September 24, 2006 Share Posted September 24, 2006 Anyone know how to get the names of the cache on the maps? Like Pauls Example at the beginning of this thread? I use Roolku's script by the way... Cheers...Gary Overlay -- Show All -- Waypoint labels Quote Link to comment
+KiwiGary Posted September 26, 2006 Share Posted September 26, 2006 Thanks John or Sue Quote Link to comment
+thunderbird30 Posted September 27, 2006 Share Posted September 27, 2006 Thanks for these icons! Quote Link to comment
+John NW Posted October 1, 2006 Share Posted October 1, 2006 We have got the icons to work fine on the PC at home but when we try to transfer them to the PDA they all disappear and are replaced by a blue dot. Are we doing something wrong? When we check the properties on the PC the symbol field is not showing. Quote Link to comment
+Learned Gerbil Posted October 1, 2006 Share Posted October 1, 2006 (edited) You have exceeded the icon limit in the PPC version of MM. You need to remove all the icons and start again after making sure the PC version only has the icons you want. I am not sure if the LE version of the icons includes only those that are likely, as last time I tried to use Moyorway Mayhem icons they exceeded the allowed number. Th cache icons will use up nearly all the allowed slots. Edited October 1, 2006 by Learned Gerbil Quote Link to comment
+The Hornet Posted October 1, 2006 Share Posted October 1, 2006 Following a PC rebuild I've only just got round to reinstalling this script along with the new icoms. Very nice thanks However one thing I noticed on moving from the GSAK built in Memory Map export, additional waypoints are not supported. Is there any plan to add these? Quote Link to comment
+rutson Posted October 1, 2006 Share Posted October 1, 2006 Unfortunatly, Work has brought me back home so my "bored in hotel room" time to tackle geeky projects has been cut short. My MM export GSAK macro handles additional waypoints, but is no-where near realease stage yet, sorry Quote Link to comment
+Learned Gerbil Posted October 1, 2006 Share Posted October 1, 2006 What I do is use GSAK to generate the MM export linked to HTML. That has the child waypoints in a table in the HTML. I then inport the CSV file into MM, and then also import the child waypoint GPX file using the GPX import function in the latest version of MM. That leaves me with an icon in MM linked to the cache description and logs in HTML, which includes the text associated with the child waypoints, and also blue dots o nthe map where each child waypoint is. The only problem with this is that everyone seems to try and enter the cache coordinates and also create a child waypoint whenever the cache is not at the published coordinates. This puts them overlayed on one another and selecting one nearly always gets you the other. IMO, the reviewers should not approve caches with child waypoints placed at the same point as the published coordinates as it is a PITA! Quote Link to comment
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