Jump to content

A Team Vallejo

+Premium Members
  • Posts

    123
  • Joined

  • Last visited

Everything posted by A Team Vallejo

  1. Well Said KJKlock. Thats the way I see it if they want to cheat they are going to cheat and those people are not worth your time or effort. It's a game everyone plays different. They only hurt themselves just use the disable emulator and the other one. Thats plenty of security. Most of the people playing Wherigo's are not into cheating. Just build the cartridge and don't worry about it! It's a GAME. Have Fun! Fun! Fun!
  2. So if you download the source file of a (with Urwigo build) cartridge from www.Wherigo.com you have to be a lua-programmer to do something with it. Because you can't open the cartridge in de Urwigo builder (?) I was looking through the post's and seen this post so I thought I would comment on it. If I download the source from the Wherigo website and then I import it into the builder program first and then generate a .lua and then import that to the urwigo program it works great and you can do this with any of the source programs available on the Wherigo website. The calamity train heist works good. I have made 3 of them now I just change the coords and add a zone for the cache and I find something at the location where I am putting this cart that has the numbers I need for (the number of days before the flood, and the combo for the fire box and I change some wording about the location it is quick this way) this would be a good one for beginners to start with.
  3. Read through my older posts you have the problem I was having. However I seen a newer post that they can't find the app file which is the file you need to delete. Not sure now I looked for a new app file on my machine and I can't find it? So after I deleted it it did not create a new one. Let us know how it works out
  4. Wow Team Peredox, You are an awesome person you fixed my problem too! I renamed that folder and hit set up and wala it works right My maps work again. You are my Hero! Thank You Thank You!!!!!!!!!!!!!!!!!!!!! B) Bill
  5. I am still having problems with the Satellite images
  6. There is one other builder you could try. And that would be?
  7. Have you tried reinstalling the .net framework? (It is necessary to have .NET Framework 3.5 SP1 installed. ) Here's a link - http://www.microsoft.com/downloads/en/deta...;displaylang=en Thanks fingers crossed I checked i have 3.5 installed so I dont think that is the problem??? I will try reinstalling it though Ok so I uninstalled .net and reinstalled it. That didn't work. This is surley going to cause a stopage in my Wherigo creations. this is way harder to put together with out the Sat images and I am not driving out to check it after every little change. what a pain. Let me know if anyone else has any ideas
  8. Have you tried reinstalling the .net framework? (It is necessary to have .NET Framework 3.5 SP1 installed. ) Here's a link - http://www.microsoft.com/downloads/en/deta...;displaylang=en Thanks fingers crossed I checked i have 3.5 installed so I dont think that is the problem??? I will try reinstalling it though
  9. So i am still having problems with the satellite images in edit map it was working fine now is not and the same thing on my computer at home I thought it was the computer but now with this computer not working either it must be the program and something happened to the setup program I had to go reinstall the program all over again it kept trying to load some microsoft program instead of urwigo what the hecks is happening?
  10. Ok so it is my computer and it won't let me see the maps any ideas
  11. Don't think there is one. I basically taught myself using the builder program I taught myself all the commands and there functions by trial and error and looking at what other people have done. Use there examples compare them to what you want to do and start off with something simple 1 or 2 zones and then build on that. import zooventure into urwigo (or any of the unlocked carts, and see how they did it then use the run command. go back and read though this whole thread and get ideas Have fun! ask all the questions here you want someone will usually answer
  12. Ok anyone ever have problems with edit map's This happened another time too. when I click edit map's I get a blank screen with my zones on it with no map info. do I need to change something on the computer?
  13. Ok first time this has happened the server has gone down for urwigo? whats up with that?
  14. Caveat: Use GMT to do your calculations. Otherwise, people can bypass your tests by changing the time zone in the GPS. This script is using the time of the GPS??? And i can't edit the time in my gps, the time is set by a gps connection....... Lua can provide two times, current location time and GMT. If you use current location time, I can make that anything I want by telling the GPS I am in a different time zone. You can tell the program to use GMT but putting "!" in front. For example, t=os.date('!*t') To learn about date processing, see this url: http://www.lua.org/pil/22.1.html Very nice! Thanks
  15. Post the lua file or directions where to get it and I take a look. Sorry It is the whack a lackey cart (http://www.Wherigo.com/cartridge/details.aspx?CGUID=f6002f33-c68a-4966-82ca-3c392a85d892) It has some sort of script in it wont let me run it in urwigo. Any help on getting it to load in urwigo would be nice
  16. Anyone want to try to figure this out: I am trying to get this .LUA into urwigo but it keeps having an error? Ranger fox this is your program
  17. Thanks Tozainamboku for replying. Not sure what is/was causing it at all. However, it seems for the moment to be behaving itself and I can run ok in the emulator. I guess it's the added frustration of knowing little or nothing about coding to even begin to understand a problem. I am sure that URWIGO is a far better piece of kit to build with than the current build of Wherigo, and again I grovel for an English tutorial please MeerRescue I have had the emulator go crazy like that too. Who knows why? I just restart it and it usually works fine. So when it does it just restart it. The urwigo still working great I have 9 Wherigo cache's now they all seem to be working good. You don't need to know code to do this but you do need to learn the commands and functions and how they work. Here is something I have done and that is look at what others have done. Go to the Wherigo site and do an advanced search then select by author then enter j2b2 they have a lot of cart's you can download the .lua you will be looking for the ones that say license on the left click download source and import it into urwigo then you can see what others have done run it in the emulator too that should help you learn some of the functions and how they work you can also use there pictures/graphics j2b2 has a lot of fun whereigos that's why I picked them plus they seem to work well. here is one of them http://www.Wherigo.com/cartridge/details.a...f6-0e65d5ac967c It should say download source click that, it is a gwz file so you will have to use the builder program to open it then save the .lua file and then import it into urwigo you will have to unzip it first also Which is usually how I start building my Wherigo's I load the coords into the builder and pics also, then import them into urwigo it just seems to be easier to enter coords rather then transposing the coords or using the map in urwigo but then I do tweek them sometimes in the urwigo map. The map is nice though it has helped me fix zones that maybe wrong or not in the right place Keep on whereigoin!
  18. That tutorial was great only its not in english
  19. Try this...... some cartridges are open and you can download the .LUA file search for some of them download them and upload them into urwigo and look at how they are made. the hardest part about this whole thing is having to learn all the commands and functions. when you change something run it and see what happens. Start simple 1 or 2 zones and build from there. you can make it hard or simple the more zones the more complicated it gets. but it gets a whole lot easier as you go the Wherigo web site is down or I would show you a couple look for some by j2b2 they have a bunch that you can look at. The good thing about urwigo it will tell you if you make a mistake.
  20. Ok so sometimes the player generates more then 15 digits so any extras need to be ignored otherwise the code will not work
  21. Hey I was wondering if any one knows about the completion codes. If I upload a new GWZ file does it change each time? I changed some things and up loaded a new file and now people are saying there code wont work
  22. There are probably more elegant ways but I use a switch. On enter, display msg and turn off switch. A simple IF statement around the display tests the switch. If on, display else don't display. Ok thanks Tequila I will try that
  23. I have a question about proximity is there a way to disable the proximity after a player has entered a zone so that when they leave the zone it does not make a message pop up a second time? I wanted it to only pop up the message when they are on the way to the zone not after they leave the zone.
×
×
  • Create New...