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me2d09

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Everything posted by me2d09

  1. Hi all, because of lack of this app on Windows Phone 7 platform, I created one. It was inspired by the similar app for Android: GPS averaging. May be someone else will find it useful. You can download it on marketplace. Feel free to send me suggestions, bugs or remarks!
  2. Original link is dead. We announced GC feedback forum in czech Wherigo comunity and now only few votes are remaining to beat 2nd place. So please, help Wherigo! SUPPORT Wherigo on Groundspeak feedback forum Thanks! May be we can beat first place two
  3. me2d09

    PiGo

    Unbelievable: iPhone Wherigo app is there. Unfortunatelly I have no apple device so I can not test it. Please try it and send sb. word. rangerfox: this seems as non official Groundspeak app - is it supported and allowed? Does anybody know WherPiGo internal engine details? (what version of lua, available lua libraries, working with time...)
  4. me2d09

    URWIGO builder

    surf89: attach .urwigo file instead, lua generated files from urwigo are ciphered and not easily readable. ossau64: how many characters have this unlock code?
  5. me2d09

    URWIGO builder

    If you want to use cartridge object in Urwigo, you must fill in identifier field in Cartridge properties with value "cartridge".
  6. me2d09

    URWIGO builder

    Danatisy: this is normal behaviour if you play cartridge compiled in your machine. If you upload cartridge to Wherigo.com, there will be correct completion code instead of "builder".
  7. I dont know if I understand your problem exactly. Anyway saving cartridge autamatically is not very good idea. Specialy saving cartridge when some timers are running is not clever idea and can crash some devices. I recommend to implement saving Item. It is item called for example Saver with one action on it - Save. When player clicked this action, cartridge will be saved. Feel free to contact me via PM if you have some Urwigo related problems.
  8. What exactly is your problem? In Urwigo it is easy - Build -> Build package (gwz). Then go to Wherigo.com -> your cartridge -> upload GWZ file.
  9. me2d09

    URWIGO builder

    Rebel Alliance: Is attached picture understandable?
  10. me2d09

    URWIGO builder

    Actually some tutorials have been prepared in czech on our site http://www.Wherigo.cz. We also had one learning event about Urwigo. If I found some time, I will translate basic tutorials to english. EDIT: or you can try to view this tutorials in czech. Maybe it is understandable: 1st tutorial - basic principles 2nd tutorial - how to make cartridge with running on time
  11. I think to prevent cheating (like turning wig off in zone A and on in zone B ) you must follow this scheme (see attached picture): three initial zones: zoneA: active, visible zoneB: inactive, not visible zoneC: inactive, not visible On enter zoneA: message(you must follow route 1 or you die, to not turn your player on and of there!) zoneA->inactive zoneB->active,visible zoneC->active, not visible OnExit zoneC if (player not in zone B) --there must be this condition, because disabling zoneC also fire this event message(you die, try cartridge again) zoneA,B,C->inactive forceSave OnEnter zoneB zoneC->inactive message(you did it,congratz) Cartridge->OnRestore if (zoneC.active) --cartridge was saved during trip from A to B message(you can not restore cartridge here, go back to point A) zoneA->active zoneB->inactive, not visible zoneC->inactive, not visible note: zoneC must be large enought to prevent unwanted onExit events if the GPS signal lacking.
  12. With Urwigo, it is extremely easy, because of random decision clause. See attached picture and fully playable urwigo source file (zipped). rockpaper.zip
  13. me2d09

    URWIGO builder

    You need a multiple-choice input item. (I'm not sure how you do this in Urwigo, but I presume that it's possible.) Yes, you need input and set its type to Choice. It is possible in URWIGO, see attached screenshot (I hope it is understandable).
  14. Yes, it is possible, in URWIGO you can use following code (see attached picture or attteched source code - unzip first!) day_night.zip
  15. me2d09

    URWIGO builder

    Hi Tequila, I dont know what exactly you want to do with time and date, but I created simple cartridge which uses some datetime functions i Wherigo. See attached screenshot from Urwigo, where all important code is visible. Also you can download urwigo file (unzip first). I hope I helped you. PS: Please send your LUA file from builder to youself, he will surely fix it. datetime.zip
  16. me2d09

    URWIGO builder

    Tjappie W: Is is easy, just change conditions in if/else branches (that with orange background). Correct is only first if/else branch. In others: 2nd branch: Hint 1.Enabled = True --> Hint 2.Enabled = false 3rd branch: Hint 2.Enabled = True --> Hint 3.Enabled = false 4th branch: this condition should be empty
  17. me2d09

    URWIGO builder

    A Team Vallejo: Completion code is generated when you download your cartridge from Wherigo.com. Completion code variable in URWIGO is a variable for reading, where that code is stored. You don't need to put that value anywhere else. It is just for showing completion code to player.
  18. me2d09

    URWIGO builder

    delta123: In Oregon: Setting ->System -> GPS -> Simulation mode (demo mode)
  19. me2d09

    URWIGO builder

    Tequila: I contact you via PM in case of Oregon protection.
  20. me2d09

    URWIGO builder

    No, Urwigo uses a lot of its own functions and objects and produced lua is not compatible with Original Builder. What is easier for you to do in original builder?
  21. me2d09

    URWIGO builder

    sTeamTraen: Wow! Good jub, I didn't know that this is possible. I agree, that two cartridges are not good idea. But there must be the way to write function, that translate encoding from UTF to ISO for garmins. When I find some time, I will look at it. Thanks for suggestions! In Wherigo is always something that I didn't know .
  22. me2d09

    URWIGO builder

    If you check "Always in range", it sets In Range distance to 0. That is the way how Wherigo internaly works. So it does not depend on used units. But automatic changing of units if misleading and I think that yourself will fix it. Emulator: click Main -> Units -> Metric
  23. me2d09

    URWIGO builder

    This is not true. I have tested this with both Wherigo Builder compiler and Wherigo.com compiler with same results: FOR UTF-8 encoding - it works only in emulator (test1-3), causes errors on PPC. FOR ISO encoding - does not work anywhere (test4-6). Also you can see, that lua string functions does not work with UTF encoding or with other charset (they does work only with basic 7bit ASCII chars) Because of this, I think the best thing what URWIGO can do is to convert non 7-bit characters and do not support accented characters.
  24. Or you can use Urwigo builder instead of Wherigo Builder for building your cartridge. Import from original builder is possible. Additionaly, you can easily prevent your cartridge from playing in Simulation mode on Garmin Oregon and Colorado. See attached picture.
  25. This is NOT true. Player (PDA, Garmin Oregon, Emulator) always calculates distance from zone from its shape (doesnot matter on size of zone). See this explanation: It does NOT depends on Original Point. You can test it if you set Original point outside the zone and nothing change. Also you can use my test cartridge (attachement) in emulator or in garmin simulation mode. Name of the Zone change every 1 second to "Zone (xxx feet to center of zone)", where xxx is current distance to the OriginalPoint of the Zone. You can see, that this number is different from distance to zone. Firing events: when you are in infinite and comes to zone: 1) ondistance (if not -1) and you see zone in zones list 2) onproximity 3) onenter Now you are leaving zone: 1) onexit + onproximity (if in both events are ShowMessagebox, you will see only onproximity messagebox) 2) ondistance (when you leave proximity range) if you leave Distance range, no event is fired zones.zip
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