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Noodles22

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Everything posted by Noodles22

  1. I figured it out. I have to concatenate all my messages details into one. Use of the multi message button helped get through this.
  2. I have finally learned enough to make my first Wherigo using urwigo builder. I have a battle scene code written which resembles the RPG style, i.e. "player hits wolf, -7hp". But in both the emulator and in android the messages don't show up long enough to see, it just goes back to the attack menu. I tried using a dialog call which should require a click to continue, it didn't work. I thought the recursive input call I was using was at fault. Now I have a separate function call to handle the message, which calls up the attack input again. Yet the messages don't wait for a click to continue. How can I fix this? Also in a shop menu I have an if player contains item, message "you already have one" and no purchase is made. The message is skipped here also. What is going on?
  3. I have finally learned enough to make my first Wherigo using urwigo builder. I have a battle scene code written which resembles the RPG style, i.e. "player hits wolf, -7hp". But in both the emulator and in android the messages don't show up long enough to see, it just goes back to the attack menu. I tried using a dialog call which should require a click to continue, it didn't work. I thought the recursive input call I was using was at fault. Now I have a separate function call to handle the message, which calls up the attack input again. Yet the messages don't wait for a click to continue. How can I fix this? Also in a shop menu I have an if player contains item, message "you already have one" and no purchase is made. The message is skipped here also. What is going on?
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