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Everything posted by Ragnemalm

  1. That comment brings us back to what I said. You mean ALC's, right? There certainly is room for confusion.
  2. Separated by miles? They are everywhere! The closest ones here have starts 200 meters apart, and these two are 300-400 meters from the planned Mega! BTW, "separated by miles" doesn't sound very far apart. Add a bunch of stages to that.
  3. About five years, and five visits. A very hard multi (D4T5) with multiple stages with one that was particularly hard. But there are several mysteries that I have visited from time to time and never solved. Say, 8-9 years since first try. But they are not finished yet and probably never will be.
  4. Actually, the case when touching the cache has a point is for high T, like swimming, boating, climbing etc. Unless we need to keep the time short, we insist on touching the cache even if the log is already signed. No "logging from ground/shore" if I can avoid it. Groups that don't do this are easily spotted. At most one log actually notes the design of the cache. The others log "one of the ones we logged today", clearly not knowing or caring about the point of the cache. But at least they didn't damage it.
  5. Reviewers sure deserve our gratitude! They do a terrific job! In our area, Toa Norik is known as the super efficient reviewer that often review a cache within minutes! (No, not always and we do ni no way expect it, we know it is a bonus.) But when do we see the "thank a CO" day?
  6. This is called a mystery/unknown. Most non-field mysteries would qualify. Like all these "easy" mysteries at D2 or even lower that are easy when you know what the CO was thinking and otherwise impossible. We have plenty of these.
  7. Can't see finds? Sure you can. Where do you mean? But the search options as well as map options are limited, no "havn't found". That's not nice.
  8. Ask for permission, and get it, including instructions on what kind of cache is welcome. In the ideal case, the cache should be a welcome addition in some way. Make it clear in the description that you have permission, and maybe even state a contact person (or where to ask) if anyone want to be sure. They cachers will count as guests. No permission, then no cache.
  9. FYI, these are two nice LAB caches, fun physical temporary caches. Or rather, IMHO, from now on "event activities". (From FAD 2019 in Sundsvall, Sweden.) Not very similar to ALC, right? So I think they will need to be renamed from now on.
  10. ALC = permanent, virtual, usually very easy. Go to somewhere and count windows. (Yes it can be something more interesting but it was already there, like other virtuals.) Lab cache = physical, temporary, usually pretty hard. Can it get more confusing? My best bet is to replace lab caches with "event activities" and log them with a TB. I just have to get some TB codes.
  11. If they take the ALCs anyway, since both count as ALCs...? But if they are not lumped together with ALCs but something else, then I think they would benefit even without logs. They would be part of the event. But a new log type or attribute on a physical final would solve the problem.
  12. You mean names like "MEGA2021LAB name"? Sounds awkward to me.
  13. Spot on! They might have seen the cache! How about at least touching the cache that you log? Or in some way contributing?
  14. I must bring this up. I am building LAB caches for an upcoming mega, but have second thoughts. Am I doing something meaningful? LAB caches are dead, killed by Groundspeak by the introduction of ALCs. ALCs are permanent virtuals, totally different things than lab caches, which are temporary event activities. If we have LABs on the events, they will be mixed with local ALCs and visitors will have problems telling them apart. Also, will they care about that event activity cache when they have five virtuals right outside the event that counts the same? So as far a I can see, this means LAB caches are dead. Making LABs on events will only cause more confusion. What can we do instead? My suggestion is this: We either need a new attribute, "event activity", on caches, or a new cache type, event activity cache. Or we just make activities that are not logged online. Beacuse we do want fun activities on mega events, don't we? But logging them as "new virtuals" make no sense so... maybe we shouldn't make them loggable at all.
  15. For me, there are a few bad cacher types, on various degrees of bad. They have one thing in common: No regard for others. - Cache saboteurs. In the worst case, they damage the cache, intentionally or not. They break locks, pry boxes open, disassemble what should not be taken apart. Others leave it in a bad state that ruins the experience for others, not putting things back properly. - Throwdowns. Didn't solve the puzzle? Just put in a fake log! Didn't find the cache? Or couldn't reach it? Hang a petling at face hight and pretend it is the cache. - Copy-pasters. Looong boring logs about nothing (just to fake that author badge) and not a single word about the cache, on a special, unique cache with much work in it. Yes it is legal. Legal to be impolite. I don't mind a TFTC much, but getting piles and piles of these boring copy-paste logs on something I have worked hard on... it makes me considering quitting the hobby. Really. - People who can't communicate. People who misunderstand everything, takes offense when you try to help them, or don't respond. Can be both COs and finders. But now I'd better think about the good cachers. Cachers who have fun and let me know it. Cachers that are careful. Cachers that you can talk to.
  16. Who are doing that? People who don't know that a throwdown log can get erased? You didn't sign the log, just your own piece of paper - erase! What bothers me most are the people coming next who believe that the throwdown is valid. But it is still invalid AFAIK.
  17. Top 10% likeable in my view, for any reason: - Could be a nice place - Could be an historically interesting place - Could be a nice field puzzle - Could be a nice container - Could be a good physical challenge - Could be a good mystery - Could be some other fun or commendable idea but it is never - FPs as "thank you", they are recommendations - Randomly placed along a PT (If I would take a PT - which I don't - I would spot the best for possible FPs) - An ALC (because I don't like the concept) - The "new" kind of challenges (but I might give one to the "old style") It does not have to be unique! If a cache must be unique for me to give FPs, then I will give fewer and fewer even to very good ones. I get one in ten, so I give one in ten.
  18. Some would say archive and re-submit because new caches are desirabe, but I did that once with a cache that I wasn't totallt happy with. I improved it significantly, which I thought would qualify for archive and re-submit. The response to my new better cache has been totally underwhelming, so I will not do that again.
  19. I am a swede but I never heard the term "Biltema cache" on "fishing caches". I tend to refer to them as fishing caches, down-fishing or "Motala-style caches", since they are common there while we tend to climb the trees here in my town. So this is typical for Sweden? I didn't know.
  20. One more thing: Yes, pine trees as well as fir can be sticky. Not always, but sometimes I can get some resin on my hands. No big problem, it is easy to remove with some soft hand cream, or even butter (followed by soap and water). So I see very little problem with that. But oaks and birches are nicer in that respect. (I free-climbed an oak today, just for the fun! )
  21. My kind of topic. There are several kinds of caches high up in trees: 1) "Fishing" caches, use a rod to get it down. Pretty easy but tends to be replaced badly. D/T for these are debatable since you are still on the ground, but it has some physical challenge anyway. I use this rarely, tend to use T3 when I do. Usually a petling with a hook built from metal wire. 2) "Flag poles", you haul down the cache with a string. Needs to be fastened in a good way so the string does not saw off a branch over time. A loop of string which the main string goes through works if you don't want to use something more sturdy like a pulley. 3) Caches ment to be reached using a ladder. Fasten in the tree in a suitable way (see below). Usually rated something like T4 in my area. (I have only one of these.) 4) Climbing gear caches. Usually very high in a tree with few branches. 5) Free climbing! (My favorites!) Needs a good tree with many living branches of medium size, must go low if the tree is supposed to be reasonably easy. Next part: How to fasten a cache in a tree! 1) Nails or screws. NO! Don't! Never in a living tree. Geocaching avoid to cause that kind of damage. 2) Strings. Good, but must have slack to avoid tree strangling. Trees grow, branches too. I prefer rather thick strings to reduce the risk of the string "sawing" into the branch, especially of the cache is heavy. 3) Flexible things like a bicycle hose. i am not sure about this, it will cause a strain the tree but hardly kill or make it grow over it. I never this this. And finally: Trees to avoid. 1) Trees with many dead branches that encourage you to rely on them. This can be dangerous. 2) Trees with brittle bark that may get significant damage from climbing. I avoid pine trees, they are often too easily damaged. 3) Dead trees or trees with signs of rot. Sorry for the length. I have been through these issues a lot, as I own many tree climbing caches and really want to do it right. Next episode: Rock climbing caches.
  22. I checked out a nearby town, and got some expected results: 2010: 11 2011: 72 2012: 159 2013: 18 2014: 178 2015: 188 2016: 36 2017: 94 2018: 21 2019: 45 2020: 7 2021: 3 so far What I see is not a declining trend but a strong dependency of very few people. From 2011 to 2012, one CO was very active, then stopped placing new and he has now archived all his hides, From 2014 to 2017, another CO was even more active, made lots of very original mystery caches. Then he got a full-time job that needs all his attention, so, few new hides since 2017. We see a dip in 2016, which perfectly matches his engagement in a mega event, so many new ideas went there. 2019 has a momentary top. Guess what? A power trail! So all that area needs is a new CO making many new caches, but from the top in 2014-1015, the town as well as nearby roads are quite crowded. So the conclusion is mostly the same: It depends on very few people. It usually depends on mass placements of very simple caches (PTs) like the 2019 peak. The 2014-2015 top is a bit different, also publishing of large batches, but in that case created by a very energetic enthusiast who made many (actually very good) mystery caches.
  23. I checked out the trend in my area, and here it is. The "län" is the region, about 70 km radius, and "kommun" is the area for my city, around 20 km radius. Year Län Kommun 2013 1342 250 2014 1895 291 2015 1622 247 2016 1435 254 2017 1230 167 2018 811 157 2019 578 166 2020 866 329 The numbers are very, very dependent on a few COs, and very much on PTs and other mass placements where 20-30 caches are placed and published at the same time. I can see two exact times where an active CO quit, end of 2016 here in my town and end of 2017 in the neighbor town. The first was very active in making challenge caches. The latter guy has the second to most caches in the whole Sweden. We can also see the placement of some major power trails in 2013-2016. All that are quick and easy caches to create. What dominates the numbers are just that, numbers. They are totally unrelated to quality. In 2017-2018 I was very active placing multis, always fairly ambitious ones. They are totally invisible. The same goes for the most high-quality CO in the entire region. He has made fewer caches since some time in 2017-2018, but those are equally invisible. Also, placement of new caches become harder. There are so many caches, not least mystery caches, that it is hard to find locations. Outside the cities, large areas are dominated by power trails, and although you can place caches by walking some 100 meters beside the trail, those caches will ineviably be treated very badly by power trailers. So a power trail area is essentially blocked from other kinds of caching, at least other traditionals. So it is hard to tell whether there is any significant trend with so much noise in the system. A single very active CO dropping out makes a visible dent, and power trails totally destroy the statistics. It would be more interesting, IMHO, to check whether the number of well worked, ambitious caches go up or down, but there is no way to measure that.
  24. You have a good and ambitious list that fits well for an ambitious and well worked cache. I have some that fits your process pretty well. For mosty of my caches, even fairly ambitious multis, I don't ask for a coordinate check from reviewers since it is so strongly unwanted, but for complex builds I do. Same with playtesting. I test the problem myself, and in some cases I have other people testing. So it depends on the kind of cache, but for the most ambitious ones, your list is very good and complete!
  25. And I wished that it would say AL... Splitting Adventure Labs from the very, very different Lab Caches would be a blessing! Although I think they could be merged with the very similar Virtuals.
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