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jerXjac

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Posts posted by jerXjac

  1. Is it possible to re-trigger a “on enter” event, when in the zone?

     

    I created a zone, and on entering that zone a message pops up.

    On clicked an if/else occurs. Depending on what’s in your inventory a ‘input’ is called.

    You get a couple of choices and if the correct one is not chosen, the Wherigo returns to the main menu, and that is NOT what I want.

    I want it to return back to the “On clicked an if/else occurs” or the “on enter” zone event.

  2. Magnet.CombineEnabled = false is there for a purpose, if I remove it "Combine with..." will show up in the list of items which can be used to combine with.

    (see image 4). That is something i don't want, Combine with should not be one of the choices.

     

    image.png.c5f3b97d158d5d6d55dcbc3bf25a5883.png

     

    But even with  Magnet.CombineEnabled = false removed, if you pick the item the second time around it will show "Actions(3)"

     

    image.png.79910d58758347915eef835dd328c34c.png

  3. I'm testing out a part for my build to combine items.

    for this purpose I use the items 'commands' 

    image.png.eaf1e0b5f4c4d774521200e5d7fca5bc.png

     

    What I have is working, but the combine button only shows up once!.

    image.png.ecfb4953c1f03862f9d36db5d134d120.png

    after I click on 'Combine with..." I get a new button "Actions(2)" 
    (This is not really a problem but I could do without is extra step)

    image.png.f6a737612ceb079cdb4e38095c4c141b.png

    The real problem is that when I go back to the Inventory screen, and choose the Item again, it goes directly to 

    the "Actions(2)" button. 

    But for the player to be clear what to do, I would prefer the 'Combine with..." button.

     

    So my question, how to get the 'Combine with..." back?

    I added my .urwigo file here:

    https://drive.google.com/file/d/1d6Fv5W-Cb3BD9pYwLkDrI_6TLOCC0Xp4/view?usp=sharing

     

     

     

     

    image.png

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