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Forest-Ghost

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Everything posted by Forest-Ghost

  1. Hi Oceansazul, thanks for your response and for looking into the problem. The issue is not consistent unfortunately. The issue has been on different caches some owned by me and some owned by other players. For the last week of January I found caches almost every day and every time I tried to post a found it log from my computer I got an error message which I could only fix by copying the link to the cache page and then re-opening it. Saturday night 2/10 I posted a reviewer note to the cache page of my un-published cache and got the error the first time I published a reviewer note. Then I did not get the error on subsequent reviewer notes - I may have reopened the page here as well. Today I posted a DNF and Write Note to GC7ZCX9 and got the error message. I closed the link to the cache page, re-opened it and now the error is gone - I can now post any type of log without problems. All these examples are from windows/google chrome. Separately, I was having the same error log from when I opened a cache in the safari browser on my phone to post a maintenance log to a geocache. I tried doing this today and was able to log from safari without issues. To clarify- it seems the issue is always resolved (on my caches and others) whenever I reload the page so there is something that is preventing the log from posting correctly when I goto submit the log the first time. Two other cachers have reported this same issue to me within the past couple weeks.
  2. @ari54321 the logging flow is still broken. Write note, found it, reviewer note, and maintenance log all result in the same error I posted above. Its been three months - you guys need to fix this. I am using google chrome with an windows computer and safari with iphone 15--the bug displays on both devices.
  3. Bug report - everytime I try and post a write note on my newly adopted cache GC8EC9V I get the following error: Log failed to post Something went wrong. Stay on this page to keep your log text and try to post it later.
  4. Thank you so much! I really appreciate you sharing all this info. Now I can finally get some o ring replacements.
  5. Thank you so much, I will check out both of these options.
  6. Hello, I am looking to get some replacement O-rings for bison tubes. I found this post a while back but can't seem to find the right sizes on amazon. I am looking to get o rings for both the thinner bison tubes and the thicker "scuba" bison tubes. Does anyone know what sizes to order and also recommendations on brands? Most of the listings are not in metric and the conversions from US customary units are not precise. Ideally, if you could provide a link, this would be very helpful. Also, I'd like to avoid order replacement o-rings from geocaching stores since they tend to be heavily marked up. Thanks!
  7. Awesome thank you for sharing! This will be extremely helpful.
  8. Has anyone made a checker for the out and about challenge?
  9. Hi mc3cats, thanks so much for joining the thread and for supporting Wherigo! The group would very much appreciate the support of HQ and would love to bring them into the conversation. If you have any contact with them, this would be a huge help. As you mentioned, there are some pretty big hurtles to overcome. Thanks again for reaching out!
  10. You might check the image name as it appears on your desktop and shorten it if its long. If there is a long name or special characters sometimes images will not display. For the purposes of the builder you will only be using the .gwz file. GWC is used for the player and will not work in urwigo unless you load it into the emulator. Yes, you'll want to create a folder that contains all of the contents of the Wherigo kit zip file, than when you goto import the .lua file from that folder, make sure you save the new urwigo file within that same folder. Make sure that the input and play sound commands are inside of the bar labeled "On Clicked." Wherigo is an event driven program which means that there always has to be some type of action going on by the player to advance the experience forward.
  11. I am right with you on every point! I think virtual get togethers would be really great to bring the group together, although my introverted side is already trying to find a place to hide out lol. :-) My dream is that the platform could someday draw all kinds of programmers and video game designers. Also I would love to see a new UI for Wherigo in the future. This is one of the parts I'm most excited about. As you mentioned, I think Wherigo is definitely starting to show its age. It would be awesome if players could customize various elements of the screen and add map overlays. Thank you so much for all you do! I still have WF Player on my phone btw!
  12. This is so awesome! I love the creativity of this idea. Wherigo Invaders sounds super fun and I believe it would really enrich the Wherigo experience. I am already starting to think about how this will relate to the website layout and also design elements for the game itself. Thanks for sharing all of these great ideas!
  13. Really love this idea! I think this system will make Wherigo incredibly engaging, and will hopefully draw in all kinds of different players. I would argue that increasing quantity will also increase quality. The more games there are, the more the community will get involved, and this will attract more skilled programmers. If we want to increase quality, than I would argue that we also focus on improving the builder- make it more accessible, and add as many features as we can. Another idea with scoring is that players could have two values - their score, and then their tokens or credits. Perhaps these values would work a bit differently For example, maybe points are a lot easier to get than credits. I also like the idea of allowing builders to incorporate special items into cartridges that increase players scores and or credits. I know of one website that sort of gamifies writing in a similar way - https://4thewords.com/. I'm sure we could get some ideas from there.
  14. Charlenni, thanks for joining the conversation! I was really happy to see your post. I agree with these points and hope the group can come up with a list of all the problems with Wherigo to use as a reference to improve upon. One idea for rewarding players for playing through a Wherigo -- there could be special point systems that builders could work into a cartridge for completing tasks. Sort of like in adventure lab where a player gets five finds, but instead these would be points rewarded to players as they work through the adventure. Maybe if a player completes the cartridge in a certain time limit they get extra points or there could be other special rewards. I understand what you’re saying, and I like your idea, but I don't think it solves the whole problem. GPS bounce can cause the phone's gps to jump hundreds of feet away and then back. This problem is especially common when players are offline, or if there is bad reception. Sometimes a player might close their app or turn off the phone in the middle of a sequence of events, move to another area, and then when they resume the game, they trigger some other zone on top of the original event sequence. Another problem is if the builder creates multiple active zones that are close together or even on top of each other. Sometimes the player might mash through the buttons so quickly that the events never properly trigger. There are many other challenges that occur around the player, the builder, and the position, size, and proximity of the zones. My idea is that as the player enters the zone, they click on a button and all of the information (characters, items, events, etc.) pops up, and that information remains visible and un-effected by the other zones. Then when they are finished, they close the menu, and all of the other zones, and other relevant information is re-activated. If we are creating a map based Wherigo, then there will have to be some type of new menu for when the player clicks on an icon.
  15. Thanks for joining the discussion! If you know of any other Wherigo builders that would be really awesome as the group is currently looking for people to help develop the platform.
  16. @Challenger519 does this question display without a picture? Or does the question not display either? If its the latter than you'll need to make input call. You'll also want to make sure the image is in jpeg format, although I think the builder may except png and perhaps a couple other formats as well.
  17. Okay, I will start getting in contact with people! If anyone knows someone who might be interested in building a new Wherigo platform, please don’t hesitate to reach out. Since the forums were updated a couple years ago, there’s a lot of people who don’t get Wherigo forum notifications anymore and may not know about this thread. Wherigo 2.0 Menu System One of the advantages of adventure lab is that once a player is close to a location, all the information within that location is available to you, even if you leave that area. I wonder if Wherigo 2.0 could include some type of new menu system that would allow players to access information from within a zone once they’ve entered, and keep that information displayed even if they drift outside the zone. This menu should also prevent events from accidently triggering. Currently, Wherigo has a lot of issues with players accessing information within a zone: Items and characters will not display unless a player is inside the zone for OnEnter, or within a certain distance of the zone for OnProximity. If there’s bad GPS reception or very tiny zones/proximity distance, it will become very difficult to see these objects. If there are multiple zones and the gps is jumping, you may end up triggering multiple events/zones at the same time. This can cause unexpected problems. The GPS can wander in and out of the same zone causing the events in that zone to re-trigger—also causing problems. I try and fix these issues by building work arounds into the cartridge. Once a player enters a zone: Set it so On Proximity events do not re-trigger. All other zones are set as inactive. All objects in the zone are set to always remain visible. Once that player leaves that zone, all this is reset. It would be really nice to have a function or menu that somehow automates all of this.
  18. This would be awesome if we could switch to a single zone point. I have always thought the multi point format of zones is problematic. With the current Wherigo format I usually create tiny zones and then use a very large proximity. A single point would also be a lot easier for anyone new to Wherigo. Coordinates for items and characters -- I like the idea of being able to see objects and characters outside a zone. I assume this is how the map based Wherigo would work but wasn't sure. Programming Language -- The only programming language I've formally studied is LUA, so I like the idea of sticking with this, but I'd be curious to hear people's thoughts on sticking with LUA vs using some other language. I was thinking too on the issue of gathering help with Wherigo, maybe we can somehow bring the conversation to the developers in the community. I have seen some discussions with developers wanting to build a new Wherigo interface on facebook. I'd also be happy to message some of the Wherigo community to see if there is any interest in getting involved.
  19. Thank you for your response. I really like your ideas for a new platform. Templates-- I like the idea of shorter templates as well. Would be nice to get a short snippet to show how to do a question and answer, a timed portion, moving a zone ect.. Currently the templates on the urwigo website are for an entire cartridge and require some digging to find what you're looking for--something straight to the point would be really nice. I will probably need to get a little more coding savvy, but I may be able to help with a UI for the website. I have spent alot of time designing graphics on my geocache pages with HTML. I had never thought about doing four square for Waymarking. I'd be curious to see how that would work. Part of my idea is that we could use the concept of adventure labs--where it is extremely simple to build an adventure, but add lots more game types for players to choose from. I really like the Wherigo invaders concept. Will be awesome to see more game elements for Wherigo. Wherigo Zones -- I am wondering if at some point it would be possible to switch Wherigo zones to become a singe point/coordinate. This would require cartridges to all rely on OnProximity events, but this system I think works alot better than OnEnter. For now, it would be tricky to make a straight switch, as many cartridges use OnEnter events and need a large zone size to work. But further down the road, maybe a transition to single point zone would be possible.
  20. I have uploaded an image of how to do the input question in urwigo. There are also some tutorials on youtube which maybe helpful. https://www.youtube.com/watch?v=DNU7QB5lhVM&list=PLVOklFuhstMnLk-fXSy9fnpHe9AojCWeV&index=3 Other Wherigo tutorials: https://www.youtube.com/playlist?list=PLIJExYUsAIWev2Ufb36md1_NE2RGzVHlv
  21. That makes sense, thank you for clarifying. Since HQ requires that all Wherigo caches be listed on Wherigo.com though, I don’t understand how the project will ever gain traction through geocaching if none of the Wherigo 2.0 caches can be listed on the geocaching website. To your second point, It’s hard to ask people to come on board with a project that Groundspeak could end at any time. But if we use a separate platform (outside Wherigo), then we don’t risk Groundspeak blocking the project again, and programmers and developers would be more likely to come on board.
  22. My biggest requests would all revolve around making Wherigo much more accessible. It seems like so few people can use the Wherigo tools. I would like to see the Wherigo platform become accessible to everyone. I wasn't sure if this is the right thread for all this, so need be please move this elsewhere. Simplifying the platform · The Wherigo builder is built into the Wherigo website, no more uploading cartridges. Once a cartridge is finished it can be automatically uploaded/published into the database. · Cartridges are all listed in the official app. Sort of like the way the new Wherigo IOS app works. · Design the Wherigo 2.0 builder to be more user friendly. I’m thinking something similar to the scratch builder with color coded blocks. Built in starting point or messages and final zones. Possibly even connecting lines to show how the cartridge progresses ( sort of like in Wherigo kit. The meta verse augmented reality app also implements this https://studio.gometa.io/discover/me · Wherigo templates that players can open and start messing around with and adapting to their own cartridges right away. Question and answer, Lights out, battleship, Whack-A-Lackey, reverse Wherigo, trivia questions, ect. I like the idea of players with no coding knowledge can easily copy and paste a cartridge and look inside it. This was a big part of how Iearned to code. · Make all new cartridges open source by default and cartridges can easily be copied on the builder page. Anytime someone copies a cartridge, the final zone information is removed -this would have to be specially designed in the builder. Players can lock their cartridge, if they so wish, but the general idea is to make code much more accessible to everyone. This is what scratch has done and I believe it is a large part of what makes the platform so successful. I recognize there are some problems with this, but it would really lower the barrier to entry if it were a lot easier to see what is going on behind the scenes in cartridges and if it were easier to create cartridges. · Media is automatically re-sized and formatted. No more spending hours trying to fit all the media files to the correct specs. · Tutorials listed on the builder section of the website. This is something I could help out with. I especially like the type of tutorial where you actually interact with the program your learning to use—manipulating objects in the program as the tutorials tells you what to do. · Get rid of completion codes and make completions automatically built into the player and website. · Assets in the builder. If a player wants to create a quick and easy cartridge, there are a bunch of royalty free pictures, and sounds already added into the builder page. Another idea from GoMeta. · Simplify some of the more complex Functions built into website making it much easier to do tricky things like moving objections or say getting the distance to a zone. New Type of Wherigo I would say that before we even move forward with Wherigo 2.0, perhaps we should even look at what Wherigo could be in the future. Magnatome mentioned a new user interface with unity. I am wondering if there could be room for something outside of the Locations, Items, Character, Map, and Tasks. I envision something where players could interact with a graphical or 3D page. This could include sprites and allow builders to design the look and feel of each page. Maybe a new type of cartridge for arcade type wherigos like tetris. I really like the idea of a map based Wherigo. This would be especially awesome for building RPG type wherigos where players are battling monsters, finding items, locations, ect. Wherigo Website I really like the idea of a points system for building and playing wherigos. The Wherigo website should feel like a game. Achievements for getting more points. Maybe there is special icons for different types of Wherigo and players get badges for completing special tasks. Let’s try and gamify the website as much as possible. Maybe even add animated graphics say a spinning Wherigo icon when a cartridge is published or fireworks/shooting stars when a cartridge is completed like in adventure lab. I would like the website to be something really fun to interact with and I feel like this is often lacking in other gaming websites. Stuff for further down the road · Waymarking and benchmarking integrated into the website adding more games for players to use. I like that idea alot and think we could even add a new spin or game elements to interact with the Wherigo world. · Augmented reality – the GoMeta app uses google vision to have your smart phone recognize items in the real world – smile detector, you can program it to recognize specific words, or colors, items, ect. There could be an entire new location-based game where players have to go out and look for and scan locations/objects in the real world. I saw one game where players had to scan text on gravestones to complete an experience. Check out https://cloud.google.com/vision/ · Skins for the Wherigo map so players could enter into a fantasy or sci-fi setting. · Players get “credits” for completing or building wherigos. They have virtual bases on the map that can be stocked with items purchased with their credits. Maybe they can show off special trophies for their achievements. · Virtual Challenges – basically players can code their own challenge Wherigo which draws statistics from geocaching.com. Then once a player qualifies for a challenge, they would have to visit some virtual location to be able to redeem the challenge. Obviously, this would require a special separate builder, but I think it’s a fun idea. · Would be awesome if you could create a Wherigo night cache where the clock is based upon the server and not the phones clock (so players can't cheat it).
  23. Thank you for laying this all out, Ranger Fox. I think this looks like a really great road map for Wherigo, and I am very excited to see where this project will take us. I’ve been reading through all the old posts and think I understand the plan: basically, create Wherigo 2.0 and we all hope that Groundspeak doesn’t block it again? Please correct me if I mis-understood. If this is the plan, I am concerned since they’ve blocked Wherigo foundation before. Also, they currently rely on the official IOS Wherigo player to pull data from Wherigo.com—this is part of why they blocked the foundation, I think. If we created a new website/player, it seems like it would create a conflict with their player. Are there any discussions in the background with Groundspeak that would show they somehow support or allow this project? I’m wondering if there could be some type of Plan B in place so if/when all this comes together, the project can continue regardless of how they respond.
  24. Have you set recharging=true for the else part of the if/else statement? The else in a if/else statement will control the back/home button in this scenario.
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