I've discovered a bug in the builder's text parser. As noted in earlier posts here, you can include variables in message boxes using syntax like this:
Wherigo.MessageBox{Text=[[Hello ]] .. playerName .. [[.]],}
But if the literal text includes a comma, the builder's parser gets confused and mangles the code. For example, if I change the line above to this:
Wherigo.MessageBox{Text=[[Hello, ]] .. playerName .. [[.]],}
then the Builder will fail to properly parse the code and will mangle it into something that won't even compile. But if I send this code directly to the compiler without loading it in the Builder, it compiles just fine.