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SirJ-Oz

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Everything posted by SirJ-Oz

  1. I've found that the images must be in .jpg format to work on all the devices I've tested on. Also the size of the image seems to matter. Regards, John
  2. Can you make it so that each additional bit of information is a new page? that way you can have a collection of pages of information, either accessed through the book item, or separate items. Alternately, you can change the book's item.description field to add extra information to it when required. Hope this helps, John
  3. I'm not sure if this is the recommended way to go, but I'd do it by using a "state variable"... * have a variable which is updated to a set value every time I displayed a user dialog screen (except the timer message) * each user dialog screen has a unique value * once the timer message has been acknowledged, you'd know which user dialog screen to resume Hope this helps. John
  4. I have found that the various players and platforms have their own quirks. I have found that Garmin, Android (WhereYouGo) and iPhone all vary on how they handle the same cartridge. I can't claim to know all the different commands that Garmin does not support, but I can offer a way to handle character interaction. I use "commands" within each character (or item) which provide a defined method of interaction, and have found that to be quite robust across the different platforms. Unless you have access to all platforms for testing, I suggest that when you release your Wherigo cache page you add a note such as; "You will need some form of Wherigo player to find this cache. The cartridge was created using the Urwigo builder, and has been tested on the following devices (if you let me know the platform you use, I can expand this listing); * Urwigo test platform * Android WhereYouGo player * iPhone * Garmin Oregon Please let me know in your log which platform you have used to play the cartridge."
  5. I assume that the matches are an item. Instead of the compare Matches.Inventory count, I'd be testing player contains matches. Disclaimer: I haven't checked using my development environment, so this is just off the top of my head.
  6. The purpose of the inventory count is so that you can determine how many items have been moved to the player's inventory (or even a zone's inventory). Each item has a unique LUA identifier, so you cannot have multiple instances of it. Perhaps to have multiple coins, the one "coin item" could have a counter associated with it.
  7. I don't believe it is a problem with the program itself, just something gone wrong in the installation part (so if you've already got it installed, there is no problem). From what I can tell, the hash (sha1) of each file to be installed is provided in a manifest file, if the hash calculation does not agree with the hash number in the manifest the installation aborts with the message that we are seeing. The fix may be as simple as an update to the manifest file (http://apps.yourself.cz/Urwigo/Application%20Files/Urwigo_1_12_0_130/Urwigo.exe.manifest). Oh, and add me as a "me too" for the problem. Regards, John
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