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mayela mingi

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Everything posted by mayela mingi

  1. A couple of weird things when I did my adventure labs. When I tried to navigate across town to the start location, it launched Uber instead of google maps, like the rest of my apps. I couldn't find any way to change this setting on my android phone. When I reached the 3rd location of 5 in one of them, I was having trouble finding the plaque for the correct answer. After multiple tries, I wasn't getting any feedback, any hints, or any way to skip this location, to go on to the next. I found that frustrating. Finally I got it by removing a comma in my answer, and was able to move on.
  2. I did 2 lab caches as an armchair cacher for a Mega last year. This weekend I did 2 more locally, here in California. I did 2 adventures and received 5 finds for each (they each had 5 locations), without signing any log sheets. I do prefer to go for caches for the adventure and the experience, not for the cheap, easy finds. Now I have an invite to create an adventure lab. But after completing these 2 I have to decide if I'm going to. The tool seems really limited... go to a place, answer a question, when you get it correct, you succeed and go to the next location and the question there. A geofence sets how close you have to get before being allowed to answer the question. Thats it. Maybe I'm missing some other features. I happen to be fairly passionate about Wherigo's, though I know many frustrated users that can't use them. But so far, an adventure lab can do just a tiny subset of what a Wherigo can do. I don't see the point. I guess I won't create an Adventure Lab yet. I wish they'd just fix the Wherigo apps, especially on the Iphone, I use an Android phone and it seems to work better.. I'd like it if my Iphone friends could also run it successfully.
  3. Isn't it possible for someone to adopt this? The only maintenance would be answering questions with people struggling with the requirements, and deleting armchair loggers. Seems like we need a way to do allow adoptions when the CO has become inactive over a period of time.
  4. Wow, You are the man, thanks so much, and I was already pretty sure you didn't get paid anything. But you're making the world a little better for us attempting to be Wherigo publishers! Thats about the best fix I could hope for, after several rewrites. Dan
  5. Wow, thanks for checking! Yes, I'm still getting that error only for that one Wherigo, it seems to me if we could solve that, it would be something good for the knowledge base. 1. I log into Wherigo\\kit , I click on my kit, then 'view & edit the cartridge. 2. The cartridge is now called 'Nevada City' (shorter name). There are 12 zones(less). Every zone has a proximity message, and then one action, asking a question, all questions are 'open ended' and have 1 or 2 word answers... pretty straight forward. I eliminated all apostrophes since I know databases and apostrophes sometimes have issues with each other. 3. I save and build the project. It downloads to my downloads directory (windows 10), into a zipped file with a lua file and an XML file in side the zipped file. 4. I go to the cartridges directory again, and run it through the emulator. Everything works. 5. I go to the Wherigo.com site. I go to edit the cartridge. I upload a new GWZ file from my download directory. Everything works smoothly. 6. I go to download site to download and play the GWC file, and get the same error message from Wherigo.com when I click the download button. Now I just used the kit to download the GWZ file directly and the GWC file, which does seem to work on my phone and Garmin Oregon 450t. I have several other whereigos that I built similarly with the kit, and everything worked. OK, I saw your link to "Publish to Wherigo.com", which I haven't done yet. I'm trying that now.... and I get the same error, when I click the 'download now' button. I can send you any files if you want. Since you have taken an interest in this, I will attach a GWZ file and the GWC file. Never mind, I'm not permitted to attach those files, good thing, because I know you're not being paid enough to look at others code.
  6. Hey Ranger Fox, I really like the kit! I've made several whereigos that are being used right now. However, I have one now, that I've completed, and it works in the emulator. I build and upload it to Wherigo. Then when I download it from Wherigo it gives this message: Error During Upload System.Web.Services.Protocols.SoapException: Server was unable to process request. ---> Exception of type 'System.ApplicationException' was thrown. at System.Web.Services.Protocols.SoapHttpClientProtocol.ReadResponse(SoapClientMessage message, WebResponse response, Stream responseStream, Boolean asyncCall) at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) at Wherigo.GSPCartridgeService.CartridgeService.GetCompiledCartridgeWithMetaData(GWZMetaData gwzMetaData, String CartridgeFileName, String CartridgeId, Int64 PlayerId, String PlayerName, DeviceType deviceType, String CompletionCode) at cartridge_download.btnDownload_Click(Object sender, EventArgs e) I've rebuilt this particular one several times, Its called "Nevada City Historical Wa" (Nevada City Historical Walking tour). It has 13 zones (is there a limit?) Are there characters in the text, like apostrophes that cause it to crash. I'm hoping this message will uncover a useful bug fix.
  7. I just got back from the Congo, visiting some friends. I hid 2 caches, and want to publish them. I have a local friend who has agreed to maintain them. When I try to publish the cache, I get the error Longitude must be W for the United States and Canada Latitude must be N for the United States and Canada. Any work around?
  8. When testing the cartridge on the PPC are you within range of the zone? A -1 setting means always show the zone. I believe that is the answer, although I tested it there once, unsuccessfully. Now that I set the distance for the zone to be -1 (always visible), it shows up on my PPC so I'm ready to go test it again.
  9. I'm trying to publish my first cartridge. I've got it so that it works pretty well in the emulator. When I copy the file to my pocket PC (an AT & T tilt, which I've used to go through a couple of cartridges), I'll get the cartridge opening message, and click on Play. location(1) does not become active. So I can't start it. I've done all the scripting commands to start correctly. When the cartridge starts, I set the first zone to be visible and to be active. All the rest of the zones are not visible or active. In the emulator I can run right through zones 1-6. On the PocketPC Zone 1 never becomes visible or active. Any known issues or differences between the emulator and the pocketPC's that would explain this?
  10. I found a defect! I thought it was me, OK, any idea on the message box that uses a 'yes' and a 'no' button, how to know which one was clicked on? Same with true/false, how do we check whether true or false was entered.
  11. I'm using 3 input controls, 1 for a multiple guess question, 1 for a true/false question, 1 for a numbers question I ask each question when I enter a zone. I made a simple example and attached it. The multiple guess question seems to work right. The Numbers question seems to work right, although it crashes pretty consistently after completing it. The true/false question doesn't work at all, The zones go clockwise from upper left, so run this cartridge and go to the top left zone, where the multiple choice question happens... fine for me. Then go to zone 2 and look at the true/false question. If this .lua is useful after you've looked at it, feel free to modify and use it to explain any answers. Here are a couple of other related questions. 1. How do I show in a message box, what was entered, with true/false questions? Same way, use the variable that was used when asking the question? 2. In a message box, when you add the buttons, how do you tell which button has been entered.quizquestions.ZIP I've gone through the tutorial, but if there is a reference section that explains this, please point me to it.
  12. I'm making a quiz, with a question being asked at each zone. Zone 1 has a multiple choice question, with 4 choices. When I leave zone 1, I mark question1 as done, correct, complete, inactive, and invisible. When I go to zone 2 I show quesion 2, which is a true/false question. It shows question 2, but the choices from question 1 still show up. I can't seem to get rid of them. Is this a bug? I'll try to replicate this on a simple 2 question cartridge. Any comments would be helpful.
  13. Thank you! Thats very helpful. Now, how do I debug the values of the variables by printing them into the message box? I'm having trouble making recognize the correctanswer. If I could print the variables into a message box, that would make the debugging process easier. I want the message box say: 'you entered 'playeranswer' and the correct answer is 'correctanswer'? edit-- I see the previous topic, and that might answer my question, although it looks like a cryptic way to mix variables and text.
  14. I set up a multipe choice question. A. choice 1 B. choice 2 (the correct answer) C. choice 3 D. choice 4 After the user has mad a choice, how do I check if the entered choice is correct or not? I can use the if..then..else structure, but I can't find what values to compare. I've made 2 variables correctAnswer, and playeranswer. I assign correctanswer 2, for the 2nd line (or , ...when I create a variable, it only allows me to make numerical values for variables, the text and logic are greyed out. So I'm hoping that when the user clicks on the list, they will have a value of the line number. Anyways, I can't find 1. where the value is stored for what the player clicks on, on a multiple choice list question. 2. If that is compareable to a another variable, like correctanswer, I want to complete a task based on whether the answer was answered correctly. Pretty basic question, should have an easy answer. Any help is appreciated.
  15. Hi, I'm trying to build my first cartridge, have worked through tutorials, and have my adventure and media all ready. When I'm building it, I continuously come to a point where the Compile cartridge tool gets greyed out, and I can't find a way to reenable it. The View parse errors(0), is also greyed out, indicating there is no error in the script. The first time this happened, I had just made an error, and after a fair amount of effort to delete the erroneous script, it still wouldn't compile. Since I wasn't able to resolve it, I assumed it was Beta project in process, so I would start over, setting up a couple of zones, adding a character, inputs, and events. But inevitably, at some point, even with no errors the compile command stops working and I can't go any further. Even the downloaded projects, the penguin one, which I downloaded to study the source, worked for a while, but now I can't compile that one, either, and I didn't make any intentional changes. Any ideas? Any ideas?
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