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Zorkan_Heneron

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Everything posted by Zorkan_Heneron

  1. Hi David I have a somewhat similar situation. I am using one cartridge for 7 different caches in a series. Each cache in the series is a continuation of the storyline in the cartridge. It is still in progress but I discussed it with a reviewer before starting and they gave me the go ahead. However in your situation, if you made 3 Wherigo caches with your cartridge, the cacher would have to replay the first part of the cartridge 3 times, one for each cache or you can make a save point just before their decision. The only problem with that is if the cacher makes a further save down storyline 1, I don't know of a way they can get back to the "choice" save to then do storyline 2 and 3. Disclaimer: same as geo magician, just an opinion
  2. The versions that did NOT work were Software Version 4.0 and 4.4 and GPS Software Version 4.52 The versions that did work were Software Version 5.8 and the latest 6.2. GPS Software Version 6.0 in both cases. Hope that helps. Bob
  3. I believe I have found the solution to my problem. It was the software version of my GPS. I borrowed two GPS's from my buddies and trialed them yesterday afternoon. One of them shut down much like mine did, but the other one ran the cartridge flawlessly. I came back to the house and looked at the software version and the working GPS was a much higher version of software then the non working one. I updated the software on mine and the other one once the owner gave me permission to do that. I went out today and trialed it on both the former non working GPS's and they both worked fine. I was able to save, restore, shut down, restore, and shut down remove batteries and restore. Everything is working fine. I did not do the whole cartridge, but went 2-3 times farther then before and no problems. This has been a bitter/sweet experience. In one way I was relieved that my coding was not to blame for this shut down problem. I have tried to apply all the advice and tricks of the experts. On the other hand I feel a little foolish for not having the GPS software up to date. Anyways I have learned from all this and hopefully it can help someone else if they run into a similar situation. I want to thank all of the people that responded to my situation. I've learned some additional troubleshooting tricks and learning is never a bad thing. Now hopefully some of my hair will grow back. Again thanks everyone. Bob
  4. Can you post the log so we can have a look at what is going on? It might be that someone here can spot something in the cartridge that is known to cause trouble. Thanks Geo-Magician. I tried uploading the file but the site won't let me so here is all the GWL File. There is a lot of placing of items in the first half and near the end you can see where the cartridge was restored from the save a couple of times. It first shut down as I was about 80 ft from B North or within it's proximity. All activity starts "upon entry" to zones. Thanks for any help you can give. Bob 20130513145532|0.00000|0.00000|0.000|0.000|Engine Version 2.11, Player Name: Builder, Device ID: 3801062377 20130513145532|0.00000|0.00000|0.000|0.000|ZCartridge:Start - Downloaded Sun May 12 08:23:46 2013 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add My Hit Points 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added My Hit Points 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add My Gold Pieces 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added My Gold Pieces 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Desk Moved C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Desk Moved C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Bookcase Moved C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Bookcase Moved C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Pedistal Moved C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Pedistal Moved C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked in Drawer 1 C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked in Drawer 1 C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked Drawer 2 C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked Drawer 2 C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Drawer 3 C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Drawer 3 C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Bookcase C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Bookcase C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door North C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door North C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door North East C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door North East C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door South West C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door South West C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door Opened South West C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door Opened South West C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door opened South East C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door opened South East C 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec SOH 1 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec SOH 1 20130513145533|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec SOH 2 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec SOH 2 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Potion of Healing A1 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Potion of Healing A1 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Potion of Healing A2 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Potion of Healing A2 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Bow and Arrow 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Bow and Arrow 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Leather Armor 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Leather Armor 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Edwards Statement room C 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Edwards Statement room C 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec POH M2 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec POH M2 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec POH M1 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec POH M1 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec POH T2 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec POH T2 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec POH T1 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec POH T1 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec POH F2 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec POH F2 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Rec POH F1 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Rec POH F1 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door opened NW G 20130513145534|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door opened NW G 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door opene South C 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door opene South C 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door opened North G 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door opened North G 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Chest G opened 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Chest G opened 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Bronze Plaque G moved 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Bronze Plaque G moved 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door SW G 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door SW G 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Identify Bow 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Identify Bow 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Golem Dead 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Golem Dead 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door Opened North B 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door Opened North B 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door NE B 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door NE B 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Bookcase B Moved 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Bookcase B Moved 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Desk Moved B 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Desk Moved B 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door NW B 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door NW B 20130513145535|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Ryming Robert said 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Ryming Robert said 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door opened North E 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door opened North E 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door NE E 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door NE E 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door opened NE E 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door opened NE E 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door SE E 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door SE E 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Shrine 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Shrine 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Shrine Moved 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Shrine Moved 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked End Table E 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked End Table E 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Beds E 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Beds E 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked Door NE A 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked Door NE A 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Door opened South A 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Door opened South A 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Desk moved F 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Desk moved F 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked Door SE F 20130513145536|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked Door SE F 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps Checked Door SW F 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps Checked Door SW F 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked Chest F 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked Chest F 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Giant Dead 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Giant Dead 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked Door South D 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked Door South D 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked Door NW D 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked Door NW D 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Traps checked Chest D 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Traps checked Chest D 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Chest D opened 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Chest D opened 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Turquoise ring taken 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Turquoise ring taken 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Amber ring taken 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Amber ring taken 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Tan ring taken 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Tan ring taken 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Red ring taken 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Red ring taken 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Green ring taken 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Green ring taken 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Gartath dies 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Gartath dies 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - Will add Close Cartridge 20130513145537|0.00000|0.00000|0.000|0.000|Player:SetInventory - added Close Cartridge 20130513145541|43.22104|-79.82488|178.824|10.685|Zone:Distant - C Center 20130513145601|43.22109|-79.82479|185.307|8.343|Zone:Proximity - C Center 20130513145633|43.22121|-79.82469|189.535|7.324|Zone:Enter - C Center 20130513145633|43.22121|-79.82469|189.535|7.324|MessageBox:Show - You are about to begin your adventure. I hope you have brought your friends with you. You have been armed with your favorite weapon and armor. I also gave you some rations which you will need to pick up at the start. They will come in handy when you get lost. Remember, you are an Archer so don't be fighting hand to hand. I have prepared a lovely dungeon for you to enjoy. Wander around as you see fit, but I would suggest sticking together and working as a team. Use your distance weapons for the good of the group, and remember to utilize your sight, the brawn of the Fighter, the stealth of the Thief, and the magic of the Magic User/Cleric. I will guide you along on your journey. You may wander into the next "room", (if you can get through the door) but if you haven't found everything you need to in this "room" you may have to come back, and if you do there could be many more surprises for you. 20130513145648|43.22121|-79.82468|189.595|6.317|MessageBox:Callback - [button1] No script to execute 20130513145706|43.22121|-79.82468|189.593|3.516|ZCommand:exec - Rations:Pickup 20130513145706|43.22121|-79.82468|189.593|3.516|ZCommand:Enabled - Disabled Rations Pickup 20130513145706|43.22121|-79.82468|189.593|3.516|ZCommand:Enabled - Enabled Rations Eat 20130513145706|43.22121|-79.82468|189.593|3.516|Player:SetInventory - Will add Rations 20130513145706|43.22121|-79.82468|189.593|3.516|Player:SetInventory - added Rations 20130513145709|43.22121|-79.82468|189.595|3.301|ZCommand:exec - Rations:Eat 20130513145709|43.22121|-79.82468|189.595|3.301|Player:SetInventory - Will remove Rations 20130513145709|43.22121|-79.82468|189.595|3.301|Player:SetInventory - removed Rations 20130513145709|43.22121|-79.82468|189.595|3.301|MessageBox:Show - Yummy. Peanut butter and macaroni cheese baloney. They tasted real good. You have also gained some hit points. 20130513145719|43.22121|-79.82468|189.597|3.117|MessageBox:Callback - [button1] No script to execute 20130513145734|43.22118|-79.82466|191.497|3.625|Zone:Exit - C Center 20130513145734|43.22118|-79.82466|191.497|3.625|AttributeChanged - C North, Active 20130513145734|43.22118|-79.82466|191.497|3.625|AttributeChanged - C South, Active 20130513145734|43.22118|-79.82466|191.497|3.625|AttributeChanged - C North East, Active 20130513145734|43.22118|-79.82466|191.497|3.625|AttributeChanged - C South West, Active 20130513145734|43.22118|-79.82466|191.497|3.625|AttributeChanged - C North West, Active 20130513145734|43.22118|-79.82466|191.497|3.625|Zone:Proximity - C Center 20130513145734|43.22118|-79.82466|191.497|3.625|Zone:Distant - C South 20130513145734|43.22118|-79.82466|191.497|3.625|AttributeChanged - C South, Visible 20130513145734|43.22118|-79.82466|191.497|3.625|AttributeChanged - C Center, Active 20130513145751|43.22102|-79.82455|192.084|3.614|Zone:Distant - C South East 20130513145838|43.22070|-79.82421|190.855|3.412|Zone:Proximity - C South East 20130513150056|43.22061|-79.82406|191.916|3.582|Zone:Enter - C South East 20130513150056|43.22061|-79.82406|191.916|3.582|MessageBox:Show - You see a strange person and a door along the wall. 20130513150056|43.22061|-79.82406|191.916|3.582|AttributeChanged - C South West, Active 20130513150056|43.22061|-79.82406|191.916|3.582|AttributeChanged - C North West, Active 20130513150056|43.22061|-79.82406|191.916|3.582|AttributeChanged - C North, Active 20130513150056|43.22061|-79.82406|191.916|3.582|AttributeChanged - Door opened South East C, Visible 20130513150101|43.22060|-79.82405|192.058|3.659|MessageBox:Callback - [button1] No script to execute 20130513150117|43.22060|-79.82405|192.059|3.578|ZCommand:exec - Edward Loosetooth:TalktoEddy 20130513150117|43.22060|-79.82405|192.059|3.578|MessageBox:Show - Ha Ha Ha Ha Ha Ha Ha. Whatever you do, don't talk to the little guy. He's from Boom Bahn and you know what that means. You probably think I'm crraaaaaaazzzzzzzyyy but after I left the isle I was able to track down the other ones, because I knew all their tricks and now I have all of them......... no wait............... rats, I lost them. They must be in here somewhere. Get them and stop this insanity. 20130513150117|43.22060|-79.82405|192.059|3.578|AttributeChanged - Edwards Statement room C, Visible 20130513150132|43.22060|-79.82405|192.060|3.144|MessageBox:Callback - [button1] No script to execute 20130513150140|43.22061|-79.82404|191.948|3.201|ZCommand:exec - Edward Loosetooth:SearchEddy 20130513150140|43.22061|-79.82404|191.948|3.201|MessageBox:Show - Stop tickling me! 20130513150140|43.22061|-79.82404|191.948|3.201|ZCommand:Enabled - Disabled Edward Loosetooth SearchEddy 20130513150144|43.22061|-79.82404|191.950|3.132|MessageBox:Callback - [button1] No script to execute 20130513150155|43.22061|-79.82404|191.953|3.282|ZCommand:exec - Door South East C:OpenDoor 20130513150155|43.22061|-79.82404|191.953|3.282|MessageBox:Show - The door appears to be locked. 20130513150155|43.22061|-79.82404|191.953|3.282|ZCommand:Enabled - Disabled Door South East C OpenDoor 20130513150159|43.22061|-79.82404|191.951|3.649|MessageBox:Callback - [button1] No script to execute 20130513150232|43.22061|-79.82404|192.035|3.487|ZCommand:exec - Door opened South East C:Thieftellsyoudoorisopened 20130513150232|43.22061|-79.82404|192.035|3.487|GetInput - Door Opened South East C 20130513150310|43.22061|-79.82404|192.490|3.413|ZInput:GetInput - Door Opened South East C -> 4882 20130513150310|43.22061|-79.82404|192.490|3.413|ZCommand:Enabled - Enabled Door South East C Walkthroughdoor 20130513150310|43.22061|-79.82404|192.490|3.413|Player:SetInventory - Will remove Door opened South East C 20130513150310|43.22061|-79.82404|192.490|3.413|Player:SetInventory - removed Door opened South East C 20130513150343|43.22060|-79.82404|192.329|3.280|ZInput:GetInput - Door Opened South East C -> <cancelled> 20130513150343|43.22060|-79.82404|192.329|3.280|MessageBox:Show - That is not the correct number. 20130513150347|43.22060|-79.82404|192.328|3.443|MessageBox:Callback - [button1] No script to execute 20130513150426|43.22064|-79.82411|192.891|3.007|Zone:Exit - C South East 20130513150426|43.22064|-79.82411|192.891|3.007|AttributeChanged - C South West, Active 20130513150426|43.22064|-79.82411|192.891|3.007|AttributeChanged - C North West, Active 20130513150426|43.22064|-79.82411|192.891|3.007|AttributeChanged - C North, Active 20130513150426|43.22064|-79.82411|192.891|3.007|AttributeChanged - Door opened South East C, Visible 20130513150426|43.22064|-79.82411|192.891|3.007|ZCartridge:Sync 20130513150436|43.22064|-79.82411|192.891|3.007|Zone:Proximity - C South East 20130513150452|43.22069|-79.82429|192.593|3.143|Zone:Distant - C South East 20130513150516|43.22072|-79.82460|192.328|3.271|Zone:Proximity - C South 20130513150642|43.22068|-79.82480|192.591|3.118|Zone:Enter - C South 20130513150642|43.22068|-79.82480|192.591|3.118|AttributeChanged - C North West, Active 20130513150642|43.22068|-79.82480|192.591|3.118|AttributeChanged - C North, Active 20130513150642|43.22068|-79.82480|192.591|3.118|AttributeChanged - C North East, Active 20130513150642|43.22068|-79.82480|192.591|3.118|AttributeChanged - Door opene South C, Visible 20130513150642|43.22068|-79.82480|192.591|3.118|MessageBox:Show - You see a red glow coming from around the door. 20130513150655|43.22068|-79.82482|192.737|3.191|MessageBox:Callback - [button1] No script to execute 20130513150710|43.22068|-79.82482|192.737|3.135|ZCommand:exec - Door opene South C:Inputdata 20130513150710|43.22068|-79.82482|192.737|3.135|GetInput - Door opened South C 20130513150734|43.22067|-79.82483|192.978|3.168|ZInput:GetInput - Door opened South C -> 9942 20130513150734|43.22067|-79.82483|192.978|3.168|Player:SetInventory - Will remove Door opene South C 20130513150734|43.22067|-79.82483|192.978|3.168|Player:SetInventory - removed Door opene South C 20130513150734|43.22067|-79.82483|192.978|3.168|ZCommand:Enabled - Disabled Door South C OpenDoor 20130513150734|43.22067|-79.82483|192.978|3.168|ZCommand:Enabled - Enabled Door South C Walkthrough 20130513150734|43.22067|-79.82483|192.978|3.168|Player:SetInventory - Will remove Door Opened North B 20130513150734|43.22067|-79.82483|192.978|3.168|Player:SetInventory - removed Door Opened North B 20130513150734|43.22067|-79.82483|192.978|3.168|ZCommand:Enabled - Disabled Door North B Open 20130513150734|43.22067|-79.82483|192.978|3.168|ZCommand:Enabled - Enabled Door North B Walkthrough 20130513150734|43.22067|-79.82483|192.978|3.168|MessageBox:Show - The Magic User was able to open the door. 20130513150738|43.22067|-79.82483|192.981|3.111|MessageBox:Callback - [button1] No script to execute 20130513150748|43.22067|-79.82483|192.978|3.291|ZCommand:exec - Door South C:Walkthrough 20130513150748|43.22067|-79.82483|192.978|3.291|MessageBox:Show - You are about to enter a new room, chamber B. Do you really wish to go into the next room? If you are finished exploring the current room you are in, feel free to wander into the next room. You will physically have to go to the other room’s location. If you are not finished please continue to explore the current room. 20130513150758|43.22067|-79.82483|192.980|3.585|MessageBox:Callback - [button1] Executing callback script 20130513150758|43.22067|-79.82483|192.980|3.585|AttributeChanged - B North, Active 20130513150758|43.22067|-79.82483|192.980|3.585|AttributeChanged - B North, Visible 20130513150758|43.22067|-79.82483|192.980|3.585|MessageBox:Show - You have chosen to enter the next room which is B. You will be starting off in the North zone of that room. Please proceed to that rooms location and you will see the zone. Have fun. 20130513150809|43.22067|-79.82483|192.720|3.667|MessageBox:Callback - [button1] No script to execute 20130513150827|43.22073|-79.82482|192.522|3.123|Zone:Exit - C South 20130513150827|43.22073|-79.82482|192.522|3.123|AttributeChanged - C North West, Active 20130513150827|43.22073|-79.82482|192.522|3.123|AttributeChanged - C North, Active 20130513150827|43.22073|-79.82482|192.522|3.123|AttributeChanged - C North East, Active 20130513150827|43.22073|-79.82482|192.522|3.123|AttributeChanged - Door opene South C, Visible 20130513150827|43.22073|-79.82482|192.522|3.123|ZCartridge:Sync 20130513150836|43.22073|-79.82482|192.522|3.123|Zone:Proximity - C South 20130513150840|43.22086|-79.82477|192.533|3.042|Zone:Distant - C South 20130513150846|43.22092|-79.82474|192.855|3.178|Zone:NotInRange - C South East 20130513150915|43.22119|-79.82466|192.987|3.013|Zone:Distant - B North 20130513150923|43.22126|-79.82463|193.669|3.005|Zone:NotInRange - C South 20130513150927|43.22128|-79.82463|193.704|3.004|Zone:Distant - C North 20130513150927|43.22128|-79.82463|193.704|3.004|AttributeChanged - C North, Visible 20130513150928|43.22128|-79.82462|193.920|3.003|Zone:Distant - C North West 20130513150928|43.22128|-79.82462|193.920|3.003|AttributeChanged - C North West, Visible 20130513150946|43.22142|-79.82455|194.252|3.065|Zone:Distant - A North East 20130513150949|43.22144|-79.82454|194.144|3.047|Zone:Proximity - B North 20130513150954|43.22149|-79.82451|193.645|3.028|Zone:Distant - C North East 20130513150954|43.22149|-79.82451|193.645|3.028|AttributeChanged - C North East, Visible 20130513151100|43.22073|-79.82482|192.522|3.123|Engine Version 2.11, Player Name: Builder, Device ID: 3801062377 20130513151100|43.22073|-79.82482|192.522|3.123|ZCartridge:Restore 20130513151101|43.22152|-79.82452|189.231|3.034|Zone:Distant - C North 20130513151101|43.22152|-79.82452|189.231|3.034|AttributeChanged - C North, Visible 20130513151101|43.22152|-79.82452|189.231|3.034|Zone:NotInRange - C South 20130513151101|43.22152|-79.82452|189.231|3.034|Zone:NotInRange - C South East 20130513151101|43.22152|-79.82452|189.231|3.034|Zone:Distant - C North West 20130513151101|43.22152|-79.82452|189.231|3.034|AttributeChanged - C North West, Visible 20130513151101|43.22152|-79.82452|189.231|3.034|Zone:Proximity - B North 20130513151101|43.22152|-79.82452|189.231|3.034|Zone:Distant - A North East 20130513151206|43.22073|-79.82482|192.522|3.123|Engine Version 2.11, Player Name: Builder, Device ID: 3801062377 20130513151206|43.22073|-79.82482|192.522|3.123|ZCartridge:Restore 20130513151207|43.22163|-79.82440|193.645|3.037|Zone:Distant - C North 20130513151207|43.22163|-79.82440|193.645|3.037|AttributeChanged - C North, Visible 20130513151207|43.22163|-79.82440|193.645|3.037|Zone:NotInRange - C South 20130513151207|43.22163|-79.82440|193.645|3.037|Zone:Distant - C North East 20130513151207|43.22163|-79.82440|193.645|3.037|AttributeChanged - C North East, Visible 20130513151207|43.22163|-79.82440|193.645|3.037|Zone:NotInRange - C South East 20130513151207|43.22163|-79.82440|193.645|3.037|Zone:Distant - C North West 20130513151207|43.22163|-79.82440|193.645|3.037|AttributeChanged - C North West, Visible 20130513151207|43.22163|-79.82440|193.645|3.037|Zone:Proximity - B North 20130513151207|43.22163|-79.82440|193.645|3.037|Zone:Distant - A North East 20130513151601|43.22073|-79.82482|192.522|3.123|Engine Version 2.11, Player Name: Builder, Device ID: 3801062377 20130513151601|43.22073|-79.82482|192.522|3.123|ZCartridge:Restore 20130513151602|43.22163|-79.82442|192.765|3.037|Zone:Distant - C North 20130513151602|43.22163|-79.82442|192.765|3.037|AttributeChanged - C North, Visible 20130513151602|43.22163|-79.82442|192.765|3.037|Zone:NotInRange - C South 20130513151602|43.22163|-79.82442|192.765|3.037|Zone:Distant - C North East 20130513151602|43.22163|-79.82442|192.765|3.037|AttributeChanged - C North East, Visible 20130513151602|43.22163|-79.82442|192.765|3.037|Zone:NotInRange - C South East 20130513151602|43.22163|-79.82442|192.765|3.037|Zone:Distant - C North West 20130513151602|43.22163|-79.82442|192.765|3.037|AttributeChanged - C North West, Visible 20130513151602|43.22163|-79.82442|192.765|3.037|Zone:Proximity - B North 20130513151602|43.22163|-79.82442|192.765|3.037|Zone:Distant - A North East
  5. Ok, I went out and retested with the timers shut down and the "enable logging" function on and pretty much the same thing. It shut down walking from one zone to another. The GWL File shows some standard stuff in it leading up to the shutdown, leaving proximity to zone A, Leaving distance to zone A, then the shutdown and then the start up from the saved game. What bugs me is the cartridge worked fine on the initial first test. I haven't made it more complex, just bigger, more zones, more items. I'm thinking of borrowing a buddy's gps and see what happens with theirs.
  6. Really ? Thats strange. ... Have you enabled the log functionality for the cartridge? In Earwigo you have to set a switch ("Use logging when playing cartridge") on the main cartridge tab to do so. Thanks. I've set that and will be testing shortly. Bob
  7. Really ? Thats strange. When you connect the oregon to the computer with an usb cable, you have a new removable drive. In the root there is a directory "Wherigo" in which the cartidges are stored. In these directory there are 2 folders "Logs" and "Saves". In "Saves" there are all saved games and the logs too. Are there only .sav files or perhaps nothing ? Really strange. Or prolong the intervall of the timer, for example not each 1 second but 3 seconds. I found that strange also. There are GWL files for all the other cartridges I've played but not for this one. There is a GWS file but I don't know how to open it. As far as the timers, so far in the testing there was only one going and it was set to interval for 1200 seconds. The timer triggers a decrement in a variable. I'm going to remove the timer and test and see what happens. Thanks again for everyone's help Bob
  8. Thanks Wegge, I'll temporarily remove the timers and see what happens. Bob
  9. Thanks jonny65 I had a look at the log file and this was it for the last 2 times I was out: INFO [Engine]: Logging level changed from 2 to 3 Tue May 7 11:01:54 2013 INFO [Engine]: Logging level changed from 2 to 3 Tue May 7 11:16:25 2013 INFO [Engine]: Logging level changed from 2 to 3 Tue May 7 11:34:02 2013 INFO [Engine]: Logging level changed from 2 to 3 Tue May 7 11:35:38 2013 INFO [Engine]: Logging level changed from 2 to 3 Tue May 7 11:40:18 2013 INFO [Engine]: Logging level changed from 2 to 3 Tue May 7 11:44:35 2013 INFO [Engine]: Logging level changed from 2 to 3 Tue May 7 11:46:33 2013 INFO [Engine]: Logging level changed from 2 to 3 Thu May 9 15:49:44 2013 INFO [Engine]: Logging level changed from 2 to 3 Thu May 9 15:50:05 2013 INFO [Engine]: Logging level changed from 2 to 3 Thu May 9 16:10:57 2013 INFO [Engine]: Logging level changed from 2 to 3 Thu May 9 16:12:11 2013 INFO [Engine]: Logging level changed from 2 to 3 Don't know what that means. I could not find a GWL file for this cartridge in the Saves folder. Bob
  10. Yes, the Oregon shuts down in different places in the cartridge. The concept of the cartridge is the player is in a "room" with 6 zones in it, like a hexagon. There are a total of 7 "rooms", a center one and 6 surrounding ones. The player is free to roam around to whichever Zone they want. The 6 zones are all active until the player goes into a zone. Then I deactivate the farthest zones and only keep the current zone and the two other zones nearest it active, total 3. When I first did the cartridge, I kept all the zones active, but it slowed the message boxes from appearing for up to a minute, so I decided to trim down the active zones while "doing stuff" in the zones. Most of the zones have 2 or 3 items to deal with, a bookcase to search or a door to get opened, maybe a character to talk to. If the player decides to go into the next "room" by opening a door, I deactivate the former "room's" zones and then activate the zone they are going into, again attempting to minimize active zones open. I've been able to field test getting into other rooms and it went ok. It just seems to shut down at random, even without doing anything except walking to a new zone. When it is working, the flow seems fine and the processing goes fairly quickly. It makes it through some of the more complex areas, but then shuts down on a simple thing like "search" button. The cartridge works great on a PPC and I'd hate to have to Dummy down the cartridge to work on the Oregon. I'm thinking of just releasing it to work with PPCs but not sure how many cachers would lose out on the cartridge. I'm also leery of that because I had another cartridge that worked on IPhone until the ios 6 came out and it didn't work anymore(but that's another topic). Sorry for my long windedness, and thanks for any help you can provide. Bob
  11. Thanks for the responses. My timers are in whole seconds. I have message boxes coming up upon entry, but no inputs. Sometimes it shuts off between zones like 100 ft from a zone. Once it shuts down the first time and I restart from the saved game it shuts off within seconds of loading the saved game. The screen just seems to fade away slowly. Bob
  12. Not sure if anyone can help me. My cartridge shuts down the Oregon 450 after going through a few zones. It works great in the emulator and my PPC. It doesn't seem to be any specific event or action that does it, I can just be walking from one zone to another. I have gone through all my picture files and they are the correct width or smaller, I have no more then 6 active zones at any given time and only 3 when there is any activity inside a zone. When the cartridge is running it seems to flow well with no significant lag. There are about 15 items in the inventory, potions, armor, weapons and such, not sure if that is a problem. In my coding I have strived to remove stuff before adding, deactivating zone before activating new ones etc. I've read in other posts that the number of items, zones, characters, timers, variables etc. doesn't matter as long as their managed. I have: Zones 42 no more then 6 active at any time. Items about 200 Characters 15 Timers 4 Variables 85 Media 78 Inputs 66 Any help would be appreciated. There has been a few hours gone into this and I sure would like to get it going with the Garmin. Thanks in advance.
  13. Thanks charlenni for having a look at the file and repairing it. Your a lifesaver. Bob
  14. Thanks for your reply charlenni. I found the offending line and carefully changed it. Now the file will not open in the builder. I get a Error reading cartridge. System.ApplicationException: Exception type of type "System. Application Exception" was thrown. at Groundspeak.Wherigo.ZonesEngine.ZonesEngineDll.LuaDoFile(String filename) at ZonesAuthor.LuaFunctions.ReadLuaCartridge(String luaFileName) at ZonesAuthor.frmMain.OpenCartridgeFile() I have the file saved before I made the changes. Any help would be appreciated.
  15. Thanks Charlenni for getting back to me. I opened up the file. How do I find line 3617? There are no numbers beside the lines. I used the Groundspeak Builder. Thanks again for your help.
  16. I have a question about placing items and characters in zones. Is it better to place them in zones from the item's info sheet or with the move command at the beginning of the cartridge? The reason I am asking is, I was doing it with move commands at the beginning of the cartridge and then discovered the feature on the item and character sheets to place them in zones from there. I started doing it that way and now my emulator crashes with this error: Lua error C:\.....file. enc:3617:attempt to index global"zitemPapersidetableBonDeskinC" (a nil value) The item it states seems to be a combo of two items "Paper side table B" and "Paper on Desk in C" . Not sure what I did wrong. Any help would be greatly appreciated.
  17. I have a problem with the emulator crashing. The error was: Lua error C:\.....file. enc:3617:attempt to index global"zitemPapersidetableBonDeskinC" (a nil value) The item it states seems to be a combo of two items "Paper side table B" and "Paper on Desk in C" . Anyways I ran the Wherigo reference fixer and the emulator does not crash now however the fixer removed all the coding at the start of the cartridge. Not sure if this is related or not, but the way I have been placing objects in zones or on the player was to do that at the beginning of the cartridge through coding. I then noticed you can actually place objects in the zones you want when you create the object. Question 1 would be: Did I mess up the emulator by placing the object in a zone from it's property page? Question 2: If there are more than one item in the zone and they are both centered (or basically on top of each other) does that mess things up. Question 3: Which is better, place the items in the zone via properties page or code the placement at the beginning of the cartridge?
  18. Everything is working great! Thanks a million Ranger Fox. The new avatar will be able to use their walking sticks to fight off the monsters in the dungeon. Zorkan Heneron
  19. I had the same trouble as Winslma. I downloaded the files from the second post. I was able to download them no problem, and extract them. the maps showed up OK. On the version 3 I saw no avatar and when I went to zoom in I got an error. On the regular file the map showed up and I was able to move around, but got an error message when trying to zoome in. Luckily my zones are big enough that the avatar could get inside. Then I read Winslma's post and tried the file from Ranger Fox's first post and it works like a charm. Thanks again Ranger Fox for your quick fixes. I would certainly be a lot tougher testing the cartridges in the field all the time without the emulator.
  20. Thanks Ranger Fox. Your work is greatly appreciated. Zorkan Heneron
  21. I am having a different problem with the emulator. It was working great yesterday and today I get a message saying: This web site needs a different Google Maps API key. A new key can be generated at http://code.google.com/apis/maps/documentation/javascript/v2/intoduction.html#Obtaining_Key I went to that site and followed the instructions to get a new key. I got a new key and then it becomes a little unclear as to what I do with it. There is no place on the builder to install the new key. I've rebooted the computer, and uninstalled and reinstalled the builder. I working on Win 7 32 bit. It does it on a couple of loaded cartridges so I don't think it is cartridge specific. The map portion of the emulator is blank. Can anyone give me a hand? Thanks in advance, Zorkan Heneron
  22. Thanks Ranger Fox for having a look at and fixing the cartridge. Now I'm back to work. Zorkan Heneron
  23. I did what Jeffnerner suggested by typing in the path and got the app to run, and it gave me a fixed file, but I still get the same error messages. Any help would be appriciated.
  24. I am also having troubles opening up the file to repair. I hit browse and go to the file and highlight it and click open but it does not appear in the window so when I click on "Try to fix my cartridge" I get a please select a file. Any help would be appreciated
  25. I too am having a problem with the Oregon being very slow when moving around the menu, possible because of too many zones open. It works perfectly on my iphone but takes about 30 seconds when I click on any button in the garmin device. I am working on a D&D type cartridge that is "free range" in which the player has the option of going anywhere in the room which means 9-10 active zones. I'm thinking of lowering the number of zones per room but don't want to scale it down too much. Any thoughts would be appreciated. The premiss of my new project will be an interactive adventure with 4 characters (fighter, Archer, Thief, Magic user/cleric) and 4 cartridges, where the players will need to cooperate to get through the adventure. For instance, in the "fighter cartridge" the fighter has "moved" a bookcase and he "tells" the thief he has done that by giving him a code. The thief enters that code into their cartridge and the thief can now "search" behind the bookcase for any hidden doors. Anyways I digress. Is there a "breaking point" in the number of active zones? Does it reach a point where it just doesn't work or does it just get progressively slower? I hate to have to dummy down the adventure just because of the garmin. Also I saw the coding for the Earwigo to stop emulator playing. Is there something similar with the Groundspeak builder? Thanks in advance
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