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thebruce0

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Everything posted by thebruce0

  1. Join the COG group on Facebook if you're there; many people from all over the province to connect with. And yes, look for events, or host one yourself; that'll pull them out of the ductwork.
  2. You could ask in the Project-GC forums. Right now they provide a tab in their stats for Lab Caches: https://project-gc.com/Profile/ProfileStats#Labcaches
  3. Problematic = Unfortunate. Not problematic. Sad to hear you don't have enough caches to guarantee the points you need to qualify. Almost certainly you're not the only one. That's not a "problem" with random items. What could be a problem might be if random items removed points you did earn. I could get behind complaining about that. But... Bummer. This.
  4. True sometimes just in the airplane the gps reception can be rough; but I haven't really tested how fast the gps is on ground, where there may still be cell tower reception; only really tested while flying, but I think slowness in gps detection may also be related to the speed of motion and constant major adjustment... /shrug/ It's more a fun idea than a serious consideration
  5. I don't know. You chose to go there. Would I have gone there? Or would I have found another place to go? Or gone with the understanding that I might need to go somewhere else as well for more points if I didn't get an item there? Probably the latter, rather than complaining about the promo. That's unfortunate. If I had no other caches to find within reason, then I'd probably go and cross my fingers for an item, but I'd be a fool to say that it's not fair if I didn't get an item knowing that they're 100% random and not guaranteed. I'd also appreciate (or try to appreciate) the experiences those caches provided while finding them. By choice. Also realizing that I wouldn't be the only one in the world who lived in an area that wouldn't make it even possible to complete the promo.
  6. I want to make one along a runway that is set to a short distance and you can only finish them (or trigger them) sequentially while the plane travels the runway taking off go! go! go! *tap*tap*tap*tap* Remember the phone can even be in airplane mode, as long as the gps works.
  7. This is why I said plan as if you won't receive any bonus items. You chose to take the risk, knowing you might not receive any item, and incurred the cost in time and funds hoping to get an item sufficient to earn enough points. Ultimately, that's on you. The promo does not guarantee anyone will receive even one item throughout the course of the campaign. So if you want to risk an extensive trip, plan for zero items and then plan accordingly. It's just like risking a big trip hoping to be the FTF on a new cache, and then arriving to find that it was signed 2 days ago but not yet logged online (there is not timeline requirement for logging a cache). Outcome sucks. But it's a choice, and you have to know the risks, and there's no guarantee you'll get what you want.
  8. The point of my comment, of course, was to encourage finding a way to reach other crowds, not provide an exhaustive list of options that may not individually be feasible in every locale =P And of course there's always the possibility that a region simply will not, at the moment or ever, having a thriving geocaching community. And that's only relevant for people who pay attention to marketing. HQ will focus on what it feels is most important from a business standpoint (whether at any time it's increasing revenue or boosting community reception, or reach, etc). That's not always going to be 'outdoor adventure' people. But that does not mean they don't exist. The game absolutely still has elements of outdoor adventure, as it's quite regional and based on the local community and landscape - as I mentioned above. So if for whatever reason there are simply few or no people in a region that like that aspect of the hobby, then there's nothing that could be done anyway; no amount of marketing to outdoorsy folk, and no amount of grassroots outreach. That's not marketing's fault. And if there are folk to be reached, then find a way to reach them if it feels to you like marketing isn't doing it job for that demographic; be the marketing.
  9. Host some events for non-geocachers - put an ad in the paper, 101 outdoors healthy hobby, learn how, hiking groups, walkers, that sort of thing. Find ways to bring other communities into the local geocaching community.
  10. But again, it makes no difference if you wouldn't actually get any items anyway. If you're not going to play ahead, then your best option is live logging. If you're not going to plan ahead and you're not going to live log, you're either going to need to assume you're not going to get any items and do one trip to guarantee the points, or break it into multiple trips to reduce the risk of excess finds. In all cases, I still say the best option for sanity's sake is just to assume you're not going to get any items. Or at least very very few if it's almost certain you'll get a couple.
  11. Well, first off, thanks for all the work you do do (the team) for the website. My comments are in love, for constructive criticism, not negativity Now, the fact that other websites do have search functions that can return all results, even if paged, means that it is possible. So, the limitations you're referring to are purely contextual to this website and manner and choices of development, not fundamental limitations to the concept of returning massive full results to a complex search. It's a matter of how it can be done, not if it can be done. That said, not knowing the backend system, obviously we can't simply hand-wave off any limitations built into HQ's system I only see differences between use of this search ability compared to other search functions on other websites, and wonder why there are limitations here... Which is pretty much what this means: Using concepts like the 'elasticsearch' you describe sounds like a backed-into-the-corner situation - employing a programmatic concept that itself has limitations, and so making a choice to reduce some options for the sake of enhancing others. If that's how it is, then okay; unfortunate, but okay. (because it can be done, just not here, now) Performance at scale, a cost issue; but again, that legacy page produces its results quickly. The lag is in the rendering of the page in browser with 10's of thousands of table rows in a single table. I would argue that page would be much faster if the HTML rendering were fixed to be more optimized instead of one massive single table. Now at scale, of course 100's of people with 10,000+ finds loading the same page simultaneously would likely be disastrous for the server. I'm not advocating for a single query to return 10k+ records and rendering in one html page I think the biggest issue here is the 1000 results limitation. I'd say that "Poor user experience of Adding-to-Lists (limited to 1000 caches) vs. results that would far exceed that - you'd need to mitigate that" is entirely subjective. At this point it's a tradeoff - Bad: limited to 1000; Good: 1000 is most relevant to most people and matches the list max. Whereas unlimited - Bad: what to do with >1000 results when adding to a list? Good: user gets everything they want to find. It's just a matter of designing a UI that accommodates. There've already been suggestions for search options like "Not in list...", which would allow for a flow like this: 1. Search for all caches in a country 2. Add first 1000 to new List 3. Rerun, +not in country List(s) 4. Repeated 2-3-2-3 until results are empty. This of course is an added feature for people who wish it, and makes no difference to people who find "top 1000" searches sufficient. So it'd be an improvement to the user experience, not a detriment. Options that are there for people to use who wish them can't detract from a user experience of those who don't use them if the UI is friendly enough in its presentation. But this, I think, is arguably the biggest cause of people complaining about UI experiences, ironically: "Poor user experience of inconsistent search experience across platforms" This move and trend (generally speaking) to make a user experience nearly identical across very different platforms I think causes more harm to platform-specific user experiences. Mobile-first design may be well and good, but if there's no need to force a mobile experience on a website or segment of a website that is highly used by desktop users, then why do so? I suppose the answer is this: "Additional build and maintenance costs" If that's what it all boils down to, then there's not much we can do, I guess ;P Except convince more people to join and subscribe to the website as premium members so there is more resource for R&D and better overall UX design across, and specific to, platforms.
  12. But since they are random, it would be worse to plan for it when there is the possibility of getting no random items. Just plan as if there were no random items at all. Then if you get them, the result is only good, unless you consider "well I didn't have to do those geocaches" as a bad thing. Ignore the items. Once you're logged in them all, you'll know if you're closer to completion than expected and can adjust future plans after that. Otherwise log'em live and know the moment you've got the points you need, including those from items.
  13. For a simplified mobile interface, that's understandable. Can it not be reasonable to provide the option to receive a larger list for those who wish it? Especially on desktop where realestate and bandwidth is generally far more prepared for a query like that? The website, after all, still provides a page that lists ALL logs for your account on one single web page, which can take time to render even on a fast machine once you're over say 10,000 finds. Why not provide a delimiter option on the search results for those who choose to make use of it?
  14. No it doesn't, just plan as if you get no items. If you get items, great, you speed through a little faster. Don't plan for non-guarantees, not when there's a chance you actually won't get any random items throughout a trip.
  15. guh? Maybe I'm just showing my age, but I really think GC6JMDK would be difficult to do using only a phone There are LOADS of geocaches that can't be done by "using only a phone". That has nothing to do with "a phone screen" being related to the problem you seemed to be referring to... On the contrary, many would consider that as part of the experience, the task. You need to view a web page. You need a special tool. You need to think outside the box. So point being, again the problem isn't the device, the problem you're pointing out is how the hobby is being promoted. There is a difference. We have loads of people in my area who love more extreme physical caches, and caches that require more than "using only a phone". Including some more active youngins. Just got to figure out how to get such people interested in and invested in the hobby more long term.
  16. guh? Right... the problem isn't the device, the problem you're pointing out is how the hobby is being promoted. There is a difference. While it's true that if the hobby doesn't attract the types of outdoorsy people who will enjoy and place geocaches like this, eventually they will fade away, ultimately the only reason those will fade away is if people don't place those types of geocaches for more people to find and enjoy and broaden their horizons. Keep in mind that if the general landscape of device users is leaning more and more towards non-outdoorsy people, then it won't matter how much promotion is done for that type of geocache - the people just aren't there. And that may be an inherent difficulty with the shifting landscape of the demographic as it ages and brings in new generations. Things will have to change; somehow, something will have to attract the new generation to continue in that type of geocaching experience. It just probably won't be the same way as it's been done for the first 20 years.
  17. Just gotta keep hiding those "outdoorsy" types, and somehow encourage more "outdoorsy" people to discover and take up the hobby. To note, some regions/communities will have different makeups than others, both in people and geocaches. BC for instances has loads of outdoorsy caches and beautiful sights. Ontario has a huge variety of hides spanning rural roads to rivers and lakes and urban parking lots... so, depends where you look on the map
  18. It means of the 877 caches added to the List, you have marked as Found 876 of them. (876/877 found)
  19. I bought my first iphone, 3GS, in 2009, and asked people what apps I should get. Someone suggested geocaching, I got it, and a couple of weeks later on a weekend vacation I found the first cache. In the first year I finished a california-style fizzy challenge with an extreme adventure, and that set the bar for experiences the hobby could provide. Naturally, it stuck Now I'm sharing adventures and experiences through videos and other content and helping to promote the fantastic versatile hobby to the current internet generations.
  20. Read a couple of comments up. See if that resolves your issue.
  21. If I have over 100 caches found in a day or weekend, it can take time to get to, especially if those types of trips pile up (such as this summer with multiple trips and and multiple geocaching-heavy weeks and weekends). Yes, a couple finds an evening would be very different...
  22. I only just got to logging the rest of my trip yesterday. I did it in chunks because I spend time on my logs, and ECs and Virtuals take even more time. So I just got to 8/20 yesterday. How many others are even just a week or two behind? It's been a busy summer
  23. You could do that, and list it as a mystery. If you can't 'complete' the Wherigo by playing as an actual Wherigo - because the intent is to hack the Wherigo instead - then it would be classified as a puzzle/mystery rather than a Wherigo. But there's no reason, I'd say, why you can't make a puzzle cache with hack-the-Wherigo as the puzzle. Except, as said, "it'd be teaching people the wrong thing" ;P But there are other file types you could make use of to teach people to reverse engineer the specs. We had one like that for a PNG file. Play with GC27N8Z
  24. Ah heh, yes yes; didn't think you'd already have scanned the area and discovered that Wherigo to this degree! You are on the ball.
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