Jump to content

thecatts

+Premium Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by thecatts

  1. Hi, we would love to be involved with this, we have created a few and half way through another ... TheCatts
  2. thecatts

    Earwigo

    I am trying to set a Wherigo with 6 zones. The player can enter any zone first, answer a question then receive a prize. When they leave that zone with the prize (each prize is different per zone) then the other 5 become active and the process starts again. So far so good. The steps I have are as follows Go to start, be told about quest. Leave start zone, 6 play zones then become active. Enter any of those zones, the other zones become hidden Answer question if right get prize Repeat up to 10 times and if still wrong game resets If answer correctly given prize and the zone becomes inactive, the other zones appear again. enter one of the other visible 5 zones Repeat as above. The problem I have is then when the player leaves this second zone I only want the zones that have remaining prizes to become visible. I've set a task 'get prize for zone 1' then done an expression for if this task is complete (in that I have moved the task with the player to the new zone). I then did an if / else but its not working as it should for the other zones. I really don't want to make the player go through the zones in an order I specify, what am I doing wrong?!!?!?! Thanks in advance ..0
  3. Please can you advise how to shut off the talk to command for each zone. I am doing a Church Wherigo and I want the vicar to pop up at each question point. As such he is in zone 1, has a talk to command, asks a question, gives commands to move on or retry if answer wrong or right. I am stuck at the next bit, as in how do I turn off the talk to, or attribute it to one zone only so I can do a further talk to at zone 2...
×
×
  • Create New...