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Oh, the Places You'll Go!

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Everything posted by Oh, the Places You'll Go!

  1. Thank you for testing it and passing it along. I am trying to create a series of games on a small grid of zones where the player walks around. A 3d rendered graphic of the place they are at in the game is displayed, and it changes as they move about. It needs to be automatically displayed as they enter each zone. The games won't work without this. It would also be helpful if I can read the compass reading from the Colorado at any given time. Is or will this variable be available to read at some point? That would be a nice feature, but I know that is not a priority.
  2. Make sure you're not trying to use a Task event to fire it... Task events are bugged and we're waiting for a new release of builder to fix it. No, I was using the event of the player entering the zone to fire it. It worked in all of the other cases listed above. I used the same event to successfully trigger all of the other actions that I mentioned. They display the appropriate screens as soon as the player enters the zone, but not in the two cases listed. Test it out.
  3. The "Show a screen to a player" appears to be working for all types (Items, Locations, Tasks, Main, Inventory). There seems to be a bug with "Show a detail screen to the player". It doesn't fire, at least not in the emulator. It works successfully for displaying specific Tasks and Items but not for Zones and Characters. I have been working all morning trying to get it to work. Please enlighten me if I am wrong. Thanks so much for this wonderful idea!
  4. Hey thanks so much for this tutorial. It has let me get started on creating cartridges. I think I found one little bug I wanted to point out. If you keep entering the same zone, the TaskCounter goes up each time, despite the fact that you haven't actually gone to the other locations. The cartridge will then end prematurely. I made a small change to correct this problem: only increment the counter for each zone the FIRST time you enter that particular zone. See attachment. This fixed the problem. Thanks again!
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