Jump to content

MightyReek

+Premium Members
  • Posts

    245
  • Joined

  • Last visited

Everything posted by MightyReek

  1. I understand and respect your goal of hidding the ultimate camouflaged container. I also enjoy a lot hiding caches, and I mostly look for the seekers to have a remembering experience while looking for my caches. I have a bunch of them wich are crap, but I also have others where the seekers can enjoy some sort of epic adventure while looking for it. I know a couple of geocachers wich ultimate goal is to have a hide where the seekers hold the container in their hand and can't figure out that it's the container, such is the level of camouflage.
  2. I believe Groundspeak has the power to refuse usernames that can sound offensive. As a curiosity, your username (brosch) in my language sounds like slung for 0r@I $€x...
  3. I've recently learned that a timer I have in a cartridge is working on iPhones. It's a 10 seconds interval timer. On elapse adds +1 to a variable.
  4. Well, since my last post I bought an iPhone for myself so that I can test the cartridges on my own, instead of asking my ill-humoured sister... As soon as I finish some projects I'm involved right now, I'll try to return on this issue (at least to learn something more and get new ideas from you guys).
  5. Make sure you double check the coordinates conversion, it can't be 23 miles away. Also, make sure your zone is large enough for you to enter inside it. Less than 30 feet width can be hard to get inside it. About the builder, try the Urwigo. I surrendered to it... and you can edit the zones in the map too or use DD MM.MMM if you wish...
  6. Can you put an image of the scheme?
  7. Using the Zone's OnProximity event it's possible to change variable values, but it won't change when you exit the proximity...
  8. Just for clearing, I changed the proximity value to 20 meters for testing...
  9. Nop, me too. I didn't manage a way to make that work. The only thing I managed to do is with Zone's OnProximity/OnRange/OnEnter commands...
  10. Exactly. Because you can't save different files it would be important that you can skip saving if you wish to. Example: I have a Wherigo that runs for 6km in Porto city and it takes you about 4 hours to complete. I'm always saving when I know I've reached a point with everything ok. If I have a problem somewhere, I just have to exit the player, then resume from the last saving I know it's fine and avoid starting from the beggining. In the iPhone it's not possible, it will save on exit no matter what I want and I won't have the last saving where everything was ok...
  11. Garmin, Windows Mobile Wherigo Player and iPhone don't have it... iPhone is even worse: you can't decide to close the cartridge without saving. It always save and you can't go back... Are you talking about saving (or not) over the previous save, or being able to start the cartridge fresh and completely ignore the previous save? The original question was about having the chance to save the game in different files and then choose what file to use on resume a game. That I know, none has that option. Garmins and WM you can exit game without saving. iPhone always save, you cannot exit the game without saving. In any of them you can resume, and it will resume the only file saved.
  12. Ok, se percebi bem, a situação de dependência entre A e B seria possível se tirarmos a C. Só juntei tudo no mesmo exemplo para ser só um e não para juntar as duas situações no mesmo conjunto de caches. Agora separo o exemplo da C: Cache Wherigo A: uma cache C dependente da execução do cartucho da A, tens dúvidas que fosse possível. E se fossem duas caches Wherigo A e C e apenas 1 cartucho para as duas? Assim de repente lembro-me de uma situação em que a história poderia derivar para em vários sentidos resultando em caches diferentes no final... O jogador teria que decidir qual das caches queria seguir... De qualquer modo seria mais simples ter finais diferentes de uma mesma cache, de acordo com o rumo da história...
  13. Si. Esta es la respuesta a tu duda. En Android siempre tienes que cargar el cartucho desde el ordenador o no te lo reconoce.
  14. Surgiu uma questão ali num fórum ao lado e resolvi recorrer aos nossos Queridos Revisores para tentar obter uma resposta concreta em vez de estar a analisar as várias opiniões, dadas a duas dúvidas que se me colocaram. Factos hipotéticos: Tenho 3 caches (cache A, cache B e cache C). Tenho 1 cartucho Wherigo no final do qual tenho a cache A do tipo Wherigo. As coordenadas da cache B estão apenas dentro do recipiente final da cache A. As coordenadas da cache C são fornecidas unicamente no interior do cartucho Wherigo, algures pelo meio. Questões concretas: A cache B pode ser publicada como cache Mistério/Puzzle, sendo considerada uma cache "bónus" ou challenge que obriga à conclusão da Wherigo? Qual das duas opções? A cache C tem que ser do tipo Wherigo ou pode ter outro tipo?
  15. Garmin, Windows Mobile Wherigo Player and iPhone don't have it... iPhone is even worse: you can't decide to close the cartridge without saving. It always save and you can't go back...
  16. Something like this: On timer start If "starting grid" contains player start timer "run" show "run like hell!" message If "starting grid" doesn't contain player show "smart a** trying to trick the timer?" message and make the player go for a loooooong hike, just for trying...
  17. Elapse with typ countdown or intervall ? Mine uses intervall (each 10 seconds adds 1 to a variable) Ok Mighty Reek, here comes the next round with 3 phones Telefon 1 uses Intervall and onStart Telefon 2 uses Intervall and onElapse Telefon 3 uses Countdown and onElapse (1 second loop with a counter an restarting timer until stop is clicked) I used the .GWC directly and every single one only plays once(immediatly after pressing the button) and them stops... forever. I ellect iOS as the worst Wherigo Playing system today...
  18. So, I checked and everything was ok and it was supposed to work. Then i try something else: I put the event "on start" and "on elapse", again, it plays once and never again... I assume iPhones only run the event "on start"... I'm curious now about a cartridge I have and uses an "elapse timer" to count seconds...It's probably not working...
  19. Bad news. I changed the event to "on elapse" and it never plays the sound... But I'll double-check things and try again late at night, just to make sure.
  20. I had it tested. On Oregon and Windows Mobile it worked perfectly, playing each 4 seconds until we stop it. On iPhone it played only once and never again...
  21. It does. One of my Rallying Wherigo has a counter to control speed in a zone where are houses and I want people do drive there at less than 20km/h. During a test I was running my Oregon 450 and my sister her iPhone 4S. I drove at exactly 20km/h. The Oregon went fine without penalty, but the iPhone triggered the penalty for being too fast... This could be because the iPhone took more time to start the counter than the Oregon, that I also noticed (that the iPhone takes a few seconds more to show things and to detect zones...)
  22. Relacionada com a questão colocada pelo Prodrive gostava de colocar outra que tenho também: Os revisores são avisados caso as coordenadas de um "Stage of Multicache" sejam alteradas para a proximidade de 160 metros de outro ponto fisico de uma cache diferente já existente, tal como acontece quando tentamos mudar as coordenadas de uma cache Tradicional ou devemos contactar os revisores directamente?
  23. I have completed 9 cartridges all of them having a cache associated. I have 4 cartridges published. One of them in someone else's name. One of them is a touristic cartridge created for the Geocoinfest Europe Lisbon 2012. I have two Wherigo caches published in my name.
×
×
  • Create New...