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MightyReek

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Posts posted by MightyReek

  1. On 6/30/2020 at 10:49 AM, joaogafernandes said:


    Qual é a política relativamente a caches tradicionais serem assinadas "virtualmente"? É possível?

     

    Exemplo:

    Cache tradicional em que em vez do logbook no interior tem um código qr que direcciona para um logbook virtual.

     

    Abraço!

     

    Não é possível.
    Para o registo ser válido numa geocache o logbook físico tem que ser assinado. Logbooks virtuais ou em suporte informático (uma pen no recipiente com um documento para assinar no computador por exemplo) não são permitidos.
    A assinatura física só não é necessária nas caches em que não existe um logbook físico (Earthcaches, Virtuais, Lab Caches) e onde essa situação está prevista e documentada.

  2. On 15/03/2018 at 11:16 PM, Isonzo Karst said:

    https://www.geocaching.com/play/guidelines#Wherigo

     

    A Wherigo cache requires a Wherigo cartridge to find a cache container with a logbook. The cartridge must be hosted on Wherigo.com and the cache description must include a link to the cartridge. Wherigo posted coordinates must be the same as the “Start at” coordinates on Wherigo.com, or within 2 miles (3.2 km) of the final for Play anywhere and Reverse cartridges.

     

     

    This is it, it says it all.

  3. I've been trying to set the Zone Mover to work. With Indy's boulder I didn't get it (I'm 0(zero) with writing scripts) but wiht the Dragon was easy. I just changed the coordinates bit by bit, names bit by bit and managed to put the zones changing, pausing and even resuming!

     

    Now I need to add some code at the end of the zone movement and I need help on how to do that. Once done I'll handle it within Urwigo.

    When the zone ends the move I need to set active the other zone there's in the cartridge. Once I get that I can continue the program.

     

    Another question:

    If I need to add a second zone to move I only have to copy the "triggering Lua User code" (the pink thing) changing the zoneName or I have to add some identification to the ZoneMover command? Or something else?

     

    Thanks in advance

    Dalek002.zip

  4. Hmm. Well, I do have to figure out what to do with myself over Christmas.

     

    How come watching The Desolation of Smaug over and over again, is not part of your Christmas plans?

     

    BUILD ME A CARTRIDGE WORTHY OF MORDOR!

    eye-of-sauron1_zpsbd58eebe.jpg

  5. Translation, that's where I can help!

    I'm already in the Portuguese translation group for Groundspeak, count me in then!

    One of the forum moderators is an art designer, let's see if he is interested anh has availability to help in that area... I'll contact him.

     

    P.S. edit:

    concerning translation:, why not ask Groundspeak to add WF translation needs as a new translation project along with Groundspeak other projects? We already translate iOS , Windows and Android Geocaching apps, geocaching.com website, marketing goods, this would be one more and would have the massive attention of all already existing translation teams around the globe...

  6. This sounds really really good and professional.

    I must salute the effort to take Wherigo ahead.

    Unfortunately I don't have knowledge enough to help the team.

    In the national forum I announced the project and people are very excited with the news.

  7. Oh boy, I can barely wait for the news... And I'm GMT and you're probably GMT+8 or something... I'll probably only read about it wednesday Thursday night... Oh precious, we hates them for that...

  8. After some struggle I managed to put my Windows XP to work.

    The folder where I had to put Ranger Fox's map.htm file was: USer/Local Definitions/Apps/2.0/urwigo.exe_something

     

    Thanks Ranger, you're The Man! I believe that all work you do you definitely deserve to have your avatar in the entire world emulators!

    Ranger Fox to president!

  9.  

    2) Can I have Commands in MessageBox? For example I may have a door somewhere with options to knock on it, or to break it open. Should I make a list input for that and use input instead of MessageBox?

     

    I have a cartridge with a door (it's an item inside a zone) and has the command "Unlock". When you perform the action required to unlock it, the command "Unlock" is replaced by the command "Open". And then you can open it. I didn't offer the option "Break it Down" because it's supposed to be one of those ancient oak doors... You'd need a battering ram to destroy it...

     

    You can play with the commands like that in items...

  10. *If it helps, I'm using Urwigo. I'm trying to set up my first Wherigo Cartridge that utilizes Items.

     

    Question 1: Is there a way to limit the number of items a zone can contain? For example, a zone is a treasure chest. The player tries to put an item in the chest, but since the chest already contains an item, the player receives a message that states, "Sorry, a treasure chest may only hold one item at a time."

     

    Question 2: In the cartridge, each item in the game has two commands, "Take" and "Place," which are used to move items from zones to inventory and back as needed. Imagine that the player goes to a zone that is a treasure chest. He moves to that zone, looks at his items, and sees his sword. He clicks on sword, and using the "Place" command, moves the item from his inventory to the zone. He receives a message, "You have successfully placed the sword in the treasure chest." Up to this point, I'm fine in the programming. My concern is this: After clicking "ok" on the "You have successfully placed the sword in the treasure chest" message, the screen is still in the item's commands, despite the fact that the item has been successfully moved out of their inventory and into the zone. The player could get confused and continue to hit "Place" and keep getting the message over and over. Is there a way to force a player back to the main menu, or are there other ways to prevent what I have mentioned?

     

    Most appreciated,

    -Matt

     

    1. There's a way to check the number of items, I never used it but someone will let you know how to do it...

     

    2.

    You can ativate and disactivate item commands.

    If the player has the item in his posession it's logical that it only has the command "Place" activated. Once you drop it, it ony makes sence that the item have the command "Take"...That way the playerwill always know what he can do with the object...

  11. If I could put my hands upon such sites...

    ... my options would be a Letterbox or a Wherigo and would definitely involve an adventure of one of this two gentleman: James Bond, Dr. Henry Jones Jr, so the name would be apropriate with my coice...

     

    Your dilema is a bit easy.. Hide the caches and on site you'll realise each one's name...

  12. Just met the guy and lead him by the hand.

     

    A guy once logged 5 DNFs in a cache of mine, wrecked a car and other misadventures to get it until he finally did found it one year later.

    When I put another cache with a well in the surroundings I sent him a mail forbiding him to look for it without my presence, because I'd lead him by the hand to make sure we won't fall into the well... And so it was. When we finally met to visit the cache I led him by hand (literally). Today we are best friends.

    79c3adf2-e1bf-4e55-b249-ee990730fe31.jpg

     

    edited to correct gramatic

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